M1c: weather, snap building, shelter, beds and regrowth

- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days
  and above the snowline), lightning, synthesised rain/wind/thunder sound
- Rain/snow particles stopped by roofs; wet ground, settled snow and wind
  via global shader uniforms
- Snap-together wood floor, wall, door, roof and gable with structural
  support, collapse and X to dismantle
- Shelter detection: dry under a roof, warmer and Rested inside with a fire;
  rain burns an uncovered campfire faster
- Bed sets the spawn point and lets you sleep through the night
- Trees, boulders and ground pickups regrow; timers saved
- Grass cleared under floors; shorter HUD hint
- New test_weather_building suite (62 checks) and tests/run_all.sh, which
  also fails on script errors
This commit is contained in:
Paul Bailey
2026-11-04 10:16:41 +00:00
parent fc7eb3cfed
commit fed96ef118
36 changed files with 2421 additions and 58 deletions

View File

@@ -30,6 +30,18 @@ func interact_prompt(_player: Node) -> String:
func interact(player: Node) -> void:
Actions.pickup(player, self)
signal taken_now(pickup: Node)
## Picked up: hidden (not freed) so it can reappear later (props.gd regrowth).
func collected() -> void:
if taken:
return
taken = true
queue_free()
visible = false
collision_layer = 0
taken_now.emit(self)
func regrow() -> void:
taken = false
visible = true
collision_layer = 2