Paul Bailey
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3389ec9a21
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P4 hazards: food spoilage with rot speed setting, smoking rack and salt, food poisoning, harsher blizzards, hard winters with lake ice, lightning on trees, snow on roofs (protocol 11)
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2026-11-05 11:49:13 +00:00 |
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Paul Bailey
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9528f91e47
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P3 thieves and barrow: crows and foxes steal food left out; the barrow with its guards, coffin loot and key pieces; blunt club vs bone (protocol 10)
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2026-11-05 09:23:31 +00:00 |
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Paul Bailey
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96aac29606
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P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
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2026-11-05 07:51:07 +00:00 |
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Paul Bailey
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fc58c8d0e1
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P3 alpha: wolf moon every 7th night, the alpha breaks wooden doors, iron-banded door, broken-door repair, alpha pelt and cloak (protocol 7)
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2026-11-05 01:40:52 +00:00 |
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Paul Bailey
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24c280d885
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P1 iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair
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2026-11-05 00:31:07 +00:00 |
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Paul Bailey
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2ab79b68c6
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M2.6: server rules (PvP, raiding, locks and friends, death penalty, difficulty, wolf grace), chat, admin commands, server console
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2026-11-04 22:54:40 +00:00 |
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Paul Bailey
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a211fe4c63
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M2.5: wildlife, wolves, hunting, fishing and sleeping on the server
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2026-11-04 21:25:10 +00:00 |
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Paul Bailey
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35a656e996
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M2.4: the server decides online (characters, inventory, stats, death, owned graves, per-player saves); death screen with Respawn after 3 s
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2026-11-04 19:18:31 +00:00 |
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