dev
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ac6f69ff96
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Fix washed-out look (inverted terrain normals via winding), tune lighting/fog, add tree+rock collision
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2026-11-03 22:41:00 +00:00 |
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dev
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edcac03c23
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Fix fall-through: use HeightMapShape3D (concave trimesh was one-sided, player fell through from above)
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2026-11-03 22:33:16 +00:00 |
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dev
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5c58fad07b
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Fix fall-through (spawn on terrain after collision built) and B&W (assign sky env)
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2026-11-03 22:28:19 +00:00 |
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dev
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bfe90a1b11
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Fix terrain: add planar UVs, drop generate_tangents (no normal map needed)
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2026-11-03 22:26:01 +00:00 |
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dev
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180b776392
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M0 scaffold: Godot 4 survival game skeleton + architecture/addon-SDK docs
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2026-11-03 22:23:20 +00:00 |
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