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Code Issues 1 Pull Requests Actions Packages Projects Releases 10 Wiki Activity
76 Commits 3 Branches 10 Tags
62b3d6c47ff1725215ab61638a8cfd1305d92f12
Commit Graph

55 Commits

Author SHA1 Message Date
dev
ac6f69ff96 Fix washed-out look (inverted terrain normals via winding), tune lighting/fog, add tree+rock collision 2026-11-03 22:41:00 +00:00
dev
edcac03c23 Fix fall-through: use HeightMapShape3D (concave trimesh was one-sided, player fell through from above) 2026-11-03 22:33:16 +00:00
dev
5c58fad07b Fix fall-through (spawn on terrain after collision built) and B&W (assign sky env) 2026-11-03 22:28:19 +00:00
dev
bfe90a1b11 Fix terrain: add planar UVs, drop generate_tangents (no normal map needed) 2026-11-03 22:26:01 +00:00
dev
180b776392 M0 scaffold: Godot 4 survival game skeleton + architecture/addon-SDK docs 2026-11-03 22:23:20 +00:00
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