Commit Graph

5 Commits

Author SHA1 Message Date
Paul Bailey
c2c86b5f78 0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together 2026-11-07 16:14:11 +00:00
Paul Bailey
2ab79b68c6 M2.6: server rules (PvP, raiding, locks and friends, death penalty, difficulty, wolf grace), chat, admin commands, server console 2026-11-04 22:54:40 +00:00
Paul Bailey
c87b241b29 play.sh to start the game; Godot checks shared with run_server.sh 2026-11-04 18:12:56 +00:00
Paul Bailey
d489bb57ed Rename the game to Emberwild (data copied from the old folder) 2026-11-04 15:45:10 +00:00
Paul Bailey
ae2592822e Server launcher and start-up checks for other machines
- server/run_server.sh: checks Godot is 4.7+, imports a fresh copy once
  (the class cache in .godot/ isn't in git), then starts the server
- The dedicated server refuses to start, with a clear reason, on Godot
  older than 4.7 or when the game's scripts failed to load, instead of
  claiming to listen
- tests/run_all.sh imports a fresh copy first
- Setup doc: 4.7+ (not 4.3+), importing a fresh copy, running a server
2026-11-04 15:34:28 +00:00