Commit Graph

18 Commits

Author SHA1 Message Date
Paul Bailey
85bbed249b J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands 2026-11-06 23:14:11 +00:00
Paul Bailey
6544862885 Map: other players in your land shown on a co-op server, never with PvP on 2026-11-06 22:33:14 +00:00
Paul Bailey
109fff22d0 0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day) 2026-11-06 22:02:16 +00:00
Paul Bailey
b938e045cb One clock for every land: going back to a land catches it up on the time away (like a night's sleep) instead of rewinding to when you left; J3 decided: a server per land with the Valley's as hub, sleep needs everyone in every land 2026-11-06 21:57:37 +00:00
Paul Bailey
ad47cd53da The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear 2026-11-06 21:35:04 +00:00
Paul Bailey
b86fb879d2 Site: trailer encoded smaller (CRF 23, 3.5 Mbit/s cap) to fit Cloudflare Pages' 25 MiB file limit; make_site.sh refuses an oversized file 2026-11-06 21:06:08 +00:00
Paul Bailey
2b7e52cd82 0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16 2026-11-06 18:36:20 +00:00
Paul Bailey
68e6d814d9 W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files 2026-11-06 16:10:32 +00:00
Paul Bailey
eaeb841c1d Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15 2026-11-06 13:56:43 +00:00
Paul Bailey
4b2e687188 Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14 2026-11-06 11:49:42 +00:00
Paul Bailey
787d8d1d65 Old Tam speaks (Kokoro); CC0 birdsong, crickets and owls; no plants through floors; menu and marker fixes 2026-11-06 00:03:59 +00:00
Paul Bailey
0550a4daa0 tools/publish_release.sh: create the Gitea release, upload and verify 2026-11-05 21:06:33 +00:00
Paul Bailey
caa611fac6 Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13 2026-11-05 21:03:54 +00:00
Paul Bailey
2a9d47630e Trailer: encode standard-range yuv420p so Safari and QuickTime play it 2026-11-05 19:37:24 +00:00
Paul Bailey
1d0008d34b Trailer tool (Movie Maker + ffmpeg) and a static download page built per release 2026-11-05 19:31:33 +00:00
Paul Bailey
6ab72f2c05 Update check: version feed from the git server's releases, title-screen banner, clearer version refusals 2026-11-05 16:56:11 +00:00
Paul Bailey
a8eaf0d12e Packaged builds: macOS (universal, ad-hoc signed) and Windows, tools/export.sh 2026-11-05 16:40:47 +00:00
Paul Bailey
c87b241b29 play.sh to start the game; Godot checks shared with run_server.sh 2026-11-04 18:12:56 +00:00