Paul Bailey
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b938e045cb
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One clock for every land: going back to a land catches it up on the time away (like a night's sleep) instead of rewinding to when you left; J3 decided: a server per land with the Valley's as hub, sleep needs everyone in every land
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2026-11-06 21:57:37 +00:00 |
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Paul Bailey
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ad47cd53da
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The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear
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2026-11-06 21:35:04 +00:00 |
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Paul Bailey
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b86fb879d2
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Site: trailer encoded smaller (CRF 23, 3.5 Mbit/s cap) to fit Cloudflare Pages' 25 MiB file limit; make_site.sh refuses an oversized file
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2026-11-06 21:06:08 +00:00 |
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Paul Bailey
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2b7e52cd82
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0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
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2026-11-06 18:36:20 +00:00 |
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Paul Bailey
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68e6d814d9
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W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files
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2026-11-06 16:10:32 +00:00 |
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Paul Bailey
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eaeb841c1d
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Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15
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2026-11-06 13:56:43 +00:00 |
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Paul Bailey
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4b2e687188
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Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14
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2026-11-06 11:49:42 +00:00 |
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Paul Bailey
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1d0008d34b
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Trailer tool (Movie Maker + ffmpeg) and a static download page built per release
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2026-11-05 19:31:33 +00:00 |
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