extends "res://scripts/building/piece.gd" ## Clay jar: 6 slots of storage, opened with E like a chest, and food kept in ## it lasts three times as long (Inventory.keep_mult). const SLOTS := 6 const KEEP := 3.0 var inventory := Inventory.new(SLOTS) func _build() -> void: inventory.keep_mult = KEEP func display_name() -> String: return "Clay Jar" func dismantle_block_reason() -> String: for s in inventory.slots: if s != null: return "Empty the jar first" return "" func interact_prompt(_player: Node) -> String: var used := 0 for s in inventory.slots: if s != null: used += 1 return "Clay jar (%d/%d, food keeps 3x as long) [E] Open" % [used, SLOTS] func interact(player: Node) -> void: player.open_inventory(self)