extends "res://scripts/building/campfire.gd" ## Stone hearth: an indoor fire (docs/PROGRESSION_DESIGN.md ยง3). Everything a ## campfire does (fuel, cooking, keeping wolves off), but it warms a bigger ## room (1.5x the radius), its chimney keeps the rain off so it never burns ## faster in a storm, and its stone doesn't need a floor of its own. const HEARTH_RADIUS := HEAT_RADIUS * 1.5 func display_name() -> String: return "Stone Hearth" func heat_at(pos: Vector3) -> float: if not _lit: return 0.0 return 1.0 - smoothstep(2.0, HEARTH_RADIUS, pos.distance_to(global_position)) func burn_rate() -> float: return 1.0 func interact_prompt(player: Node) -> String: return super.interact_prompt(player).replace("Campfire", "Stone hearth")