#!/bin/sh # Starts a dedicated Cinderwild server (no window, no local player). # # server/run_server.sh defaults from server.json # server/run_server.sh --port 24242 --server-name "Paul's island" --password secret # # Any flags are passed to the server (see docs/MULTIPLAYER_PLAN.md ยง2). # Set GODOT=/path/to/godot to use a particular Godot. Stop it with Ctrl+C. # # Before starting it checks that Godot is 4.7 or newer, and imports a fresh # copy of the project once (tools/godot_env.sh). cd "$(dirname "$0")/.." || exit 1 . tools/godot_env.sh exec "$GODOT" --headless --path . -- --server --console "$@"