#!/bin/sh # Starts Emberwild (the game, with its window and title screen). # # ./play.sh # # Set GODOT=/path/to/godot to use a particular Godot. Any extra arguments go # to Godot (e.g. ./play.sh --fullscreen). Checks Godot is 4.7+ and imports a # fresh copy once first, the same as server/run_server.sh. cd "$(dirname "$0")" || exit 1 . tools/godot_env.sh exec "$GODOT" --path . "$@"