extends StaticBody3D ## A rowing boat tied up at the pier (moorings.gd): whose it is, and, for ## its owner, "Set sail". const PostScript = preload("res://scripts/world/mooring_post.gd") var moorings: Node3D var owner_id := "" var rest := Transform3D() ## where it's tied up (it bobs about this) func mine(player: Node) -> bool: return PostScript.id_of(player) == owner_id func interact_prompt(player: Node) -> String: if mine(player): return "Your rowing boat [E] Set sail" var who := String(moorings.moored.get(owner_id, {}).get("name", "")) return "%s's rowing boat" % who if not who.is_empty() else "Someone's rowing boat" func interact(player: Node) -> void: if mine(player): moorings.set_sail(player)