1277 lines
30 KiB
JSON
1277 lines
30 KiB
JSON
{
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|
"items": [
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{
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"id": "stick",
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"name": "Stick",
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"category": "resource",
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"stack": 50,
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"description": "A sturdy branch. Handles, kindling, fuel.",
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"mesh": "stick",
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"fuel": 20
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},
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{
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"id": "stone",
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"name": "Stone",
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"category": "resource",
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"stack": 50,
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"description": "A fist-sized stone.",
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"mesh": "stone"
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},
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{
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"id": "flint",
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"name": "Flint",
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"category": "resource",
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"stack": 50,
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"description": "Sharp-edged stone. Knaps into blades and axe heads.",
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"mesh": "flint"
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},
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{
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"id": "wood",
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"name": "Wood",
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"category": "resource",
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"stack": 50,
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"description": "Split timber from a felled tree.",
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"mesh": "wood",
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"fuel": 60
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},
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{
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"id": "stone_axe",
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"name": "Stone Axe",
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"category": "tool",
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"stack": 1,
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"description": "Chops trees. Hold it and click on a tree.",
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"mesh": "stone_axe",
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"tool": {
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"kind": "axe",
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"tier": 1,
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"damage": 1.0
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},
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"durability": 60,
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"repair": {
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|
"inputs": {
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"flint": 1
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},
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"station": "workbench"
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}
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},
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{
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"id": "stone_pickaxe",
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"name": "Stone Pickaxe",
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"category": "tool",
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"stack": 1,
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"description": "Breaks boulders into stone and flint.",
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"mesh": "stone_pickaxe",
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"tool": {
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"kind": "pickaxe",
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"tier": 1,
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"damage": 1.0
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},
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"durability": 60,
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"repair": {
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"inputs": {
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"flint": 1
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},
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"station": "workbench"
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}
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},
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{
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"id": "club",
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"name": "Wooden Club",
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"category": "weapon",
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"stack": 1,
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"description": "Crude, heavy, effective. One blow fells a rabbit. Blunt: cracks bone (+50% on skeletons).",
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"mesh": "club",
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"weapon": {
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"damage": 12,
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"reach": 2.4,
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"stamina": 8,
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"cooldown": 0.55,
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"blunt": true
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},
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"durability": 80,
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"repair": {
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"inputs": {
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"wood": 1
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},
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"station": "workbench"
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}
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},
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{
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"id": "campfire",
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"name": "Campfire",
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"category": "placeable",
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"stack": 5,
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"description": "Light and warmth. Place it, then keep it burning.",
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"mesh": "campfire",
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"place": {
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"piece": "campfire",
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"footprint": [
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1.4,
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1.4
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]
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}
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},
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{
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"id": "workbench",
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"name": "Workbench",
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"category": "placeable",
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"stack": 1,
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"description": "Crafting station for better gear and storage.",
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"mesh": "workbench",
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"place": {
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"piece": "workbench",
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"footprint": [
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2.0,
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1.1
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]
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}
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},
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{
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"id": "chest",
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"name": "Wooden Chest",
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"category": "placeable",
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"stack": 5,
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"description": "Stores 16 stacks.",
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"mesh": "chest",
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"place": {
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"piece": "chest",
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"footprint": [
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1.2,
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0.8
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]
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}
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},
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{
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"id": "fiber",
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"name": "Plant Fiber",
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"category": "resource",
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"stack": 50,
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"description": "Tough stems from bushes. Twine, torch wrapping.",
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"mesh": "fiber",
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"fuel": 5
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},
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{
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"id": "berries",
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"name": "Berries",
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"category": "food",
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"stack": 30,
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"description": "A handful of wild berries. Right-click to eat.",
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"mesh": "berries",
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"food": {
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"hunger": 9,
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"health": 2,
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"diet": {
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"plants": 14
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}
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},
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"keeps": 3
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},
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{
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"id": "mushroom",
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"name": "Mushroom",
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"category": "food",
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"stack": 30,
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"description": "Edible raw, much better roasted at a campfire.",
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"mesh": "mushroom",
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"food": {
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"hunger": 6,
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"health": 0,
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"diet": {
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"plants": 10
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}
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},
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"keeps": 4
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},
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{
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"id": "roasted_mushroom",
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"name": "Roasted Mushroom",
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"category": "food",
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"stack": 30,
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"description": "Smoky and filling. Right-click to eat.",
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"mesh": "roasted_mushroom",
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"food": {
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"hunger": 24,
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"health": 8,
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"diet": {
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"plants": 30
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}
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},
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"keeps": 6
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},
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{
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"id": "torch",
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"name": "Torch",
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"category": "tool",
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"stack": 1,
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"description": "Hold it for light and a little warmth.",
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"mesh": "torch",
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"light": {
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"range": 10.0,
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"energy": 1.6,
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"heat": 0.3
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}
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},
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{
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"id": "grave",
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"name": "Grave",
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"category": "placeable",
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"stack": 1,
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"description": "Where you fell. Your belongings are inside.",
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"mesh": "grave",
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"hidden": true,
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"place": {
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"piece": "grave",
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"footprint": [
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1.0,
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1.6
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]
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}
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},
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{
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"id": "wood_floor",
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"name": "Wood Floor",
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"category": "building",
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"stack": 20,
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"description": "2 x 2 m. Snaps to other pieces. Sits level on the ground.",
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"mesh": "wood_floor",
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"place": {
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"piece": "build",
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"kind": "floor"
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}
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},
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{
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"id": "wood_wall",
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"name": "Wood Wall",
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"category": "building",
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"stack": 20,
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"description": "2 x 2 m. Snaps to floor edges, other walls and roofs.",
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"mesh": "wood_wall",
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"place": {
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"piece": "build",
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"kind": "wall"
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}
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},
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{
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"id": "wood_door",
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"name": "Wood Door",
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"category": "building",
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"stack": 10,
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"description": "A wall with a door in it. E opens and closes it.",
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"mesh": "wood_door",
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"place": {
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"piece": "door",
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"kind": "door"
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}
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},
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{
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"id": "wood_roof",
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"name": "Wood Roof",
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"category": "building",
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"stack": 20,
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"description": "Rises 1 m over 2 m. Two from opposite walls of a 4 m hut meet at the ridge.",
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"mesh": "wood_roof",
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"place": {
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"piece": "build",
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"kind": "roof"
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}
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},
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{
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"id": "wood_gable",
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"name": "Wood Gable",
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"category": "building",
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"stack": 20,
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"description": "Triangle that closes the end of a roof. R to flip it.",
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"mesh": "wood_gable",
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"place": {
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"piece": "build",
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"kind": "gable"
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}
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},
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{
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"id": "bed",
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"name": "Bed",
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"category": "placeable",
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"stack": 1,
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"description": "Sets your spawn point. Sleep through the night under a roof.",
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"mesh": "bed",
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"place": {
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"piece": "bed",
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"footprint": [
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1.0,
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2.1
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]
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}
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},
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{
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"id": "raw_meat",
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"name": "Raw Meat",
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"category": "food",
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"stack": 20,
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"description": "Cook it at a campfire. Eaten raw it barely helps.",
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"mesh": "raw_meat",
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"food": {
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"hunger": 5,
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"health": -4,
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"diet": {
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"meat": 8
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},
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"risk": 0.35
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},
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"keeps": 2
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},
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{
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"id": "cooked_meat",
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"name": "Cooked Meat",
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"category": "food",
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"stack": 20,
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"description": "Hearty. Leaves you Well fed: faster stamina and healing for 10 minutes.",
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"mesh": "cooked_meat",
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"food": {
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"hunger": 34,
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"health": 12,
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"diet": {
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"meat": 40
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},
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"buff": {
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"id": "well_fed",
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"name": "Well fed",
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"seconds": 600,
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"stamina_regen": 1.3,
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"health_regen": 2.0
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}
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},
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"keeps": 4
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},
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{
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"id": "hide",
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"name": "Hide",
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"category": "resource",
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"stack": 20,
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"description": "Rawhide from an animal. For cloaks and bedrolls.",
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"mesh": "hide"
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},
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{
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"id": "feather",
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"name": "Feather",
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"category": "resource",
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"stack": 50,
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"description": "Fletching for arrows, and stuffing for a bedroll.",
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"mesh": "feather"
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},
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{
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"id": "spear",
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"name": "Wooden Spear",
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"category": "weapon",
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"stack": 1,
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"description": "LMB thrusts (long reach). RMB throws it: pick it up again where it lands.",
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"mesh": "spear",
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"weapon": {
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"damage": 18,
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"reach": 3.1,
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"stamina": 10,
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"cooldown": 0.6,
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"throw": {
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|
"damage": 30,
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|
"speed": 24.0,
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"stamina": 14
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}
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},
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"durability": 50,
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"repair": {
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"inputs": {
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"flint": 1
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},
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"station": "workbench"
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}
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},
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{
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"id": "bow",
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"name": "Crude Bow",
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"category": "weapon",
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"stack": 1,
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"description": "Hold LMB to draw, release to shoot. Uses arrows.",
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"mesh": "bow",
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"bow": {
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"ammo": [
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"iron_arrow",
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"arrow"
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],
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"draw": 0.9,
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"damage": [
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8,
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32
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],
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"speed": [
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16.0,
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46.0
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],
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"stamina": 6
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},
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"durability": 100,
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"repair": {
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"inputs": {
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"fiber": 2
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},
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"station": "workbench"
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}
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},
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{
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"id": "arrow",
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"name": "Flint Arrow",
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"category": "weapon",
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"stack": 50,
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"description": "Ammunition for the bow. Arrows that miss can be picked up again.",
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"mesh": "arrow",
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"ammo": {
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"damage_mult": 1.0
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}
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},
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{
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"id": "hide_cloak",
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"name": "Hide Cloak",
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"category": "tool",
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"stack": 1,
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"description": "Right-click to wear it (+15 warmth, less chill from wet). Take it off from the inventory screen.",
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"mesh": "hide_cloak",
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"wear": {
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"warmth": 15,
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"wet_chill": 0.6
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}
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},
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{
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"id": "wolf_pelt",
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"name": "Wolf Pelt",
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"category": "resource",
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"stack": 20,
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"description": "A grey wolf pelt. For wolf and alpha cloaks, or a rug.",
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"mesh": "wolf_pelt"
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},
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{
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"id": "wolf_cloak",
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"name": "Wolf Cloak",
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"category": "tool",
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"stack": 1,
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"description": "Right-click to wear it (+25 warmth, wet barely chills you). Take it off from the inventory screen.",
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"mesh": "wolf_cloak",
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"wear": {
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"warmth": 25,
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"wet_chill": 0.35
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}
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},
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{
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"id": "fishing_rod",
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"name": "Fishing Rod",
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"category": "tool",
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"stack": 1,
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"description": "LMB casts into the lake. When the float dips, click quickly to land the fish.",
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"mesh": "fishing_rod",
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"fishing": {
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"cast_speed": 12.0,
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"stamina": 4
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},
|
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"durability": 80,
|
|
"repair": {
|
|
"inputs": {
|
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"fiber": 1
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},
|
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"station": "workbench"
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}
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},
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{
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"id": "perch",
|
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"name": "Perch",
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"category": "food",
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"stack": 20,
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|
"description": "A small lake fish. Grill it at a campfire. (Fish)",
|
|
"mesh": "perch",
|
|
"food": {
|
|
"hunger": 4,
|
|
"health": -2,
|
|
"diet": {
|
|
"fish": 8
|
|
},
|
|
"risk": 0.2
|
|
},
|
|
"keeps": 2
|
|
},
|
|
{
|
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"id": "trout",
|
|
"name": "Trout",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "A fine, fat lake trout. Bites best at dawn and dusk. (Fish)",
|
|
"mesh": "trout",
|
|
"food": {
|
|
"hunger": 6,
|
|
"health": -2,
|
|
"diet": {
|
|
"fish": 12
|
|
},
|
|
"risk": 0.2
|
|
},
|
|
"keeps": 2
|
|
},
|
|
{
|
|
"id": "grilled_perch",
|
|
"name": "Grilled Perch",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "Flaky and good. (Fish)",
|
|
"mesh": "grilled_perch",
|
|
"food": {
|
|
"hunger": 18,
|
|
"health": 6,
|
|
"diet": {
|
|
"fish": 30
|
|
}
|
|
},
|
|
"keeps": 4
|
|
},
|
|
{
|
|
"id": "grilled_trout",
|
|
"name": "Grilled Trout",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "Rich and filling. (Fish)",
|
|
"mesh": "grilled_trout",
|
|
"food": {
|
|
"hunger": 28,
|
|
"health": 10,
|
|
"diet": {
|
|
"fish": 45
|
|
}
|
|
},
|
|
"keeps": 4
|
|
},
|
|
{
|
|
"id": "iron_nugget",
|
|
"name": "Iron Nugget",
|
|
"category": "resource",
|
|
"stack": 50,
|
|
"description": "A rusty lump of iron from the scree under the mountains. Three smelt into a bar.",
|
|
"mesh": "iron_nugget"
|
|
},
|
|
{
|
|
"id": "iron_ore",
|
|
"name": "Iron Ore",
|
|
"category": "resource",
|
|
"stack": 30,
|
|
"description": "Red-streaked rock from a rusty boulder. Smelt it with charcoal.",
|
|
"mesh": "iron_ore"
|
|
},
|
|
{
|
|
"id": "clay",
|
|
"name": "Clay",
|
|
"category": "resource",
|
|
"stack": 50,
|
|
"description": "Grey clay from the lake shore. For kilns, smelters and, fired at a campfire, clay jars that keep food fresh.",
|
|
"mesh": "clay"
|
|
},
|
|
{
|
|
"id": "charcoal",
|
|
"name": "Charcoal",
|
|
"category": "resource",
|
|
"stack": 50,
|
|
"description": "Burns hot: smelter fuel. Made in a charcoal kiln from wood.",
|
|
"mesh": "charcoal",
|
|
"fuel": 90
|
|
},
|
|
{
|
|
"id": "iron_bar",
|
|
"name": "Iron Bar",
|
|
"category": "resource",
|
|
"stack": 30,
|
|
"description": "Smelted iron. Worked at a forge into tools and nails.",
|
|
"mesh": "iron_bar"
|
|
},
|
|
{
|
|
"id": "nails",
|
|
"name": "Iron Nails",
|
|
"category": "resource",
|
|
"stack": 100,
|
|
"description": "For sturdier wooden building: stairs, windows, a palisade and its gate.",
|
|
"mesh": "nails"
|
|
},
|
|
{
|
|
"id": "iron_axe",
|
|
"name": "Iron Axe",
|
|
"category": "tool",
|
|
"stack": 1,
|
|
"description": "Fells trees in half the time, and hits harder.",
|
|
"mesh": "iron_axe",
|
|
"tool": {
|
|
"kind": "axe",
|
|
"tier": 2,
|
|
"damage": 2.0
|
|
},
|
|
"weapon": {
|
|
"damage": 14,
|
|
"reach": 2.4,
|
|
"stamina": 7,
|
|
"cooldown": 0.5
|
|
},
|
|
"durability": 200,
|
|
"repair": {
|
|
"inputs": {
|
|
"iron_bar": 1
|
|
},
|
|
"station": "forge"
|
|
}
|
|
},
|
|
{
|
|
"id": "iron_pickaxe",
|
|
"name": "Iron Pickaxe",
|
|
"category": "tool",
|
|
"stack": 1,
|
|
"description": "Breaks boulders in half the time.",
|
|
"mesh": "iron_pickaxe",
|
|
"tool": {
|
|
"kind": "pickaxe",
|
|
"tier": 2,
|
|
"damage": 2.0
|
|
},
|
|
"durability": 200,
|
|
"repair": {
|
|
"inputs": {
|
|
"iron_bar": 1
|
|
},
|
|
"station": "forge"
|
|
}
|
|
},
|
|
{
|
|
"id": "iron_spear",
|
|
"name": "Iron Spear",
|
|
"category": "weapon",
|
|
"stack": 1,
|
|
"description": "LMB thrusts, RMB throws. An iron point: much deadlier.",
|
|
"mesh": "iron_spear",
|
|
"weapon": {
|
|
"damage": 26,
|
|
"reach": 3.1,
|
|
"stamina": 10,
|
|
"cooldown": 0.6,
|
|
"throw": {
|
|
"damage": 40,
|
|
"speed": 26.0,
|
|
"stamina": 14
|
|
}
|
|
},
|
|
"durability": 180,
|
|
"repair": {
|
|
"inputs": {
|
|
"iron_bar": 1
|
|
},
|
|
"station": "forge"
|
|
}
|
|
},
|
|
{
|
|
"id": "iron_arrow",
|
|
"name": "Iron Arrow",
|
|
"category": "weapon",
|
|
"stack": 50,
|
|
"description": "Half as deadly again as a flint arrow. The bow uses these first.",
|
|
"mesh": "iron_arrow",
|
|
"ammo": {
|
|
"damage_mult": 1.5
|
|
}
|
|
},
|
|
{
|
|
"id": "lantern",
|
|
"name": "Iron Lantern",
|
|
"category": "tool",
|
|
"stack": 1,
|
|
"description": "A steady light. Rain can't put it out, and wolves don't like it.",
|
|
"mesh": "lantern",
|
|
"light": {
|
|
"range": 12.0,
|
|
"energy": 1.9,
|
|
"heat": 0.15
|
|
}
|
|
},
|
|
{
|
|
"id": "charcoal_kiln",
|
|
"name": "Charcoal Kiln",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "Put wood in (E): it slowly turns into charcoal.",
|
|
"mesh": "charcoal_kiln",
|
|
"place": {
|
|
"piece": "kiln",
|
|
"footprint": [
|
|
1.6,
|
|
1.6
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "smelter",
|
|
"name": "Smelter",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "Put in iron ore (or three nuggets) and charcoal (E): out comes an iron bar.",
|
|
"mesh": "smelter",
|
|
"place": {
|
|
"piece": "smelter",
|
|
"footprint": [
|
|
1.4,
|
|
1.4
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "forge",
|
|
"name": "Forge",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "An anvil and a hot hearth: the station for iron tools.",
|
|
"mesh": "forge",
|
|
"place": {
|
|
"piece": "forge",
|
|
"footprint": [
|
|
2.2,
|
|
1.2
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "cut_stone",
|
|
"name": "Cut Stone",
|
|
"category": "resource",
|
|
"stack": 50,
|
|
"description": "A squared block of stone, cut at a stonecutter. Builds stone pieces.",
|
|
"mesh": "cut_stone"
|
|
},
|
|
{
|
|
"id": "stonecutter",
|
|
"name": "Stonecutter",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "A saw bench for dressing stone: cuts stone into blocks and makes the stone building pieces.",
|
|
"mesh": "stonecutter",
|
|
"place": {
|
|
"piece": "stonecutter",
|
|
"footprint": [
|
|
1.8,
|
|
1.0
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "stone_floor",
|
|
"name": "Stone Floor",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "2 x 2 m of flagstones. Stone stacks tall but can't stand on wood.",
|
|
"mesh": "stone_floor",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "floor",
|
|
"material": "stone"
|
|
}
|
|
},
|
|
{
|
|
"id": "stone_wall",
|
|
"name": "Stone Wall",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "2 x 2 m. Loses little support going up: build towers. Wood can sit on it, not under it.",
|
|
"mesh": "stone_wall",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "wall",
|
|
"material": "stone"
|
|
}
|
|
},
|
|
{
|
|
"id": "stone_pillar",
|
|
"name": "Stone Pillar",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "A post for a floor's corner or edge. Carries what's on top straight to the ground.",
|
|
"mesh": "stone_pillar",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "pillar",
|
|
"material": "stone"
|
|
}
|
|
},
|
|
{
|
|
"id": "stone_stairs",
|
|
"name": "Stone Stairs",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "Climbs 2 m (one storey) over 4 m. From a floor's edge or the ground.",
|
|
"mesh": "stone_stairs",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "stairs",
|
|
"material": "stone"
|
|
}
|
|
},
|
|
{
|
|
"id": "stone_window",
|
|
"name": "Stone Window",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "A stone wall with a window in it. Still keeps the weather out.",
|
|
"mesh": "stone_window",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "window",
|
|
"material": "stone"
|
|
}
|
|
},
|
|
{
|
|
"id": "stone_doorway",
|
|
"name": "Stone Doorway",
|
|
"category": "building",
|
|
"stack": 10,
|
|
"description": "An arch in a stone wall, with a wooden door. E opens and closes it.",
|
|
"mesh": "stone_doorway",
|
|
"place": {
|
|
"piece": "door",
|
|
"kind": "door",
|
|
"material": "stone"
|
|
}
|
|
},
|
|
{
|
|
"id": "stone_hearth",
|
|
"name": "Stone Hearth",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "An indoor fire with a chimney: warms a bigger room than a campfire, never rained out, cooks.",
|
|
"mesh": "stone_hearth",
|
|
"place": {
|
|
"piece": "hearth",
|
|
"footprint": [
|
|
1.6,
|
|
1.2
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "wood_stairs",
|
|
"name": "Wood Stairs",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "Climbs 2 m (one storey) over 4 m. From a floor's edge or the ground.",
|
|
"mesh": "wood_stairs",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "stairs"
|
|
}
|
|
},
|
|
{
|
|
"id": "wood_window",
|
|
"name": "Wood Window",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "A wall with a shuttered window. Lets light in, still sheltered.",
|
|
"mesh": "wood_window",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "window"
|
|
}
|
|
},
|
|
{
|
|
"id": "wood_pillar",
|
|
"name": "Wood Post",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "A post for a floor's corner or edge. Carries what's on top down to the ground.",
|
|
"mesh": "wood_pillar",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "pillar"
|
|
}
|
|
},
|
|
{
|
|
"id": "palisade",
|
|
"name": "Palisade",
|
|
"category": "building",
|
|
"stack": 20,
|
|
"description": "2 m of sharpened logs, 3 m tall. A ring of them keeps wolves out.",
|
|
"mesh": "palisade",
|
|
"place": {
|
|
"piece": "build",
|
|
"kind": "palisade"
|
|
}
|
|
},
|
|
{
|
|
"id": "palisade_gate",
|
|
"name": "Palisade Gate",
|
|
"category": "building",
|
|
"stack": 10,
|
|
"description": "A gate for your palisade. E opens and closes it.",
|
|
"mesh": "palisade_gate",
|
|
"place": {
|
|
"piece": "door",
|
|
"kind": "door"
|
|
}
|
|
},
|
|
{
|
|
"id": "iron_door",
|
|
"name": "Iron-banded Door",
|
|
"category": "building",
|
|
"stack": 10,
|
|
"description": "A heavy door bound with iron. Nothing on the island can break it down.",
|
|
"mesh": "iron_door",
|
|
"place": {
|
|
"piece": "door",
|
|
"kind": "door",
|
|
"sturdy": true,
|
|
"panel": "iron_door_panel"
|
|
}
|
|
},
|
|
{
|
|
"id": "alpha_pelt",
|
|
"name": "Alpha Pelt",
|
|
"category": "resource",
|
|
"stack": 5,
|
|
"description": "The alpha's dark pelt. For the alpha cloak or a fang necklace.",
|
|
"mesh": "alpha_pelt"
|
|
},
|
|
{
|
|
"id": "wolf_fang",
|
|
"name": "Wolf Fang",
|
|
"category": "resource",
|
|
"stack": 20,
|
|
"description": "A long yellowed fang from the alpha. For the alpha cloak, and a fang necklace that blunts wolf bites.",
|
|
"mesh": "wolf_fang"
|
|
},
|
|
{
|
|
"id": "alpha_cloak",
|
|
"name": "Alpha Cloak",
|
|
"category": "tool",
|
|
"stack": 1,
|
|
"description": "Right-click to wear it (+35 warmth, rain barely touches you). Take it off from the inventory screen.",
|
|
"mesh": "alpha_cloak",
|
|
"wear": {
|
|
"warmth": 35,
|
|
"wet_chill": 0.25
|
|
}
|
|
},
|
|
{
|
|
"id": "bear_hide",
|
|
"name": "Bear Hide",
|
|
"category": "resource",
|
|
"stack": 5,
|
|
"description": "A huge brown hide. For a fur rug or a bear cloak, the warmest there is.",
|
|
"mesh": "bear_hide"
|
|
},
|
|
{
|
|
"id": "bear_fat",
|
|
"name": "Bear Fat",
|
|
"category": "resource",
|
|
"stack": 20,
|
|
"description": "Thick white fat. Burns long on a fire, and makes pemmican and tallow candles.",
|
|
"mesh": "bear_fat",
|
|
"fuel": 180
|
|
},
|
|
{
|
|
"id": "fur_rug",
|
|
"name": "Fur Rug",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "A bearskin for the floor. In a sheltered room: a little warmer, and you get Rested twice as fast.",
|
|
"mesh": "fur_rug",
|
|
"place": {
|
|
"piece": "rug",
|
|
"footprint": [
|
|
1.6,
|
|
2.2
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "barrow_key",
|
|
"name": "Barrow Key Piece",
|
|
"category": "resource",
|
|
"stack": 3,
|
|
"description": "A carved stone token from a barrow coffin. One of three: the standing stones on the rim are said to wake for them.",
|
|
"mesh": "barrow_key"
|
|
},
|
|
{
|
|
"id": "rotten_food",
|
|
"name": "Rotten Food",
|
|
"category": "resource",
|
|
"stack": 50,
|
|
"description": "It's gone off. Q drops it. Carried while fishing it's bait: bites come sooner, and each bite takes one.",
|
|
"mesh": "rotten_food"
|
|
},
|
|
{
|
|
"id": "salt",
|
|
"name": "Salt",
|
|
"category": "resource",
|
|
"stack": 50,
|
|
"description": "Crusted on the rocks above the sea cliffs. Cures meat and fish so they keep for weeks.",
|
|
"mesh": "salt"
|
|
},
|
|
{
|
|
"id": "smoking_rack",
|
|
"name": "Smoking Rack",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "Hang raw meat or fish over a smoky fire (E): with a piece of wood it smokes them, and smoked food keeps for days.",
|
|
"mesh": "smoking_rack",
|
|
"place": {
|
|
"piece": "smoker",
|
|
"footprint": [
|
|
1.6,
|
|
1.2
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "smoked_meat",
|
|
"name": "Smoked Meat",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "Dark and chewy. Keeps 12 days.",
|
|
"mesh": "smoked_meat",
|
|
"keeps": 12,
|
|
"food": {
|
|
"hunger": 28,
|
|
"health": 10,
|
|
"diet": {
|
|
"meat": 32
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"id": "smoked_fish",
|
|
"name": "Smoked Fish",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "Golden and salty-sweet. Keeps 12 days.",
|
|
"mesh": "smoked_fish",
|
|
"keeps": 12,
|
|
"food": {
|
|
"hunger": 20,
|
|
"health": 8,
|
|
"diet": {
|
|
"fish": 32
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"id": "salted_meat",
|
|
"name": "Salted Meat",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "Cured in salt. Keeps 20 days. Safe to eat as it is.",
|
|
"mesh": "salted_meat",
|
|
"keeps": 20,
|
|
"food": {
|
|
"hunger": 22,
|
|
"health": 6,
|
|
"diet": {
|
|
"meat": 26
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"id": "salted_fish",
|
|
"name": "Salted Fish",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "Cured in salt. Keeps 20 days. Safe to eat as it is.",
|
|
"mesh": "salted_fish",
|
|
"keeps": 20,
|
|
"food": {
|
|
"hunger": 16,
|
|
"health": 5,
|
|
"diet": {
|
|
"fish": 26
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"id": "stag_antler",
|
|
"name": "Old Stag's Antler",
|
|
"category": "resource",
|
|
"stack": 5,
|
|
"description": "A great pale antler, hard as iron. Worked at a forge into the best pickaxe there is.",
|
|
"mesh": "stag_antler"
|
|
},
|
|
{
|
|
"id": "stag_trophy",
|
|
"name": "Old Stag Trophy",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "The Old Stag's skull and antlers on a stand. Proof.",
|
|
"mesh": "stag_trophy",
|
|
"place": {
|
|
"piece": "trophy",
|
|
"footprint": [
|
|
1.4,
|
|
0.9
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "antler_pickaxe",
|
|
"name": "Antler Pickaxe",
|
|
"category": "tool",
|
|
"stack": 1,
|
|
"description": "Mines faster than iron, lasts longer, and is lighter to swing.",
|
|
"mesh": "antler_pickaxe",
|
|
"tool": {
|
|
"kind": "pickaxe",
|
|
"tier": 3,
|
|
"damage": 3.0,
|
|
"stamina": 4.0
|
|
},
|
|
"durability": 250,
|
|
"repair": {
|
|
"inputs": {
|
|
"iron_bar": 1
|
|
},
|
|
"station": "forge"
|
|
}
|
|
},
|
|
{
|
|
"id": "clay_jar",
|
|
"name": "Clay Jar",
|
|
"category": "placeable",
|
|
"stack": 5,
|
|
"description": "Fired clay with a lid. Holds 6 stacks, and food kept in it lasts three times as long.",
|
|
"mesh": "clay_jar",
|
|
"place": {
|
|
"piece": "jar",
|
|
"footprint": [
|
|
0.7,
|
|
0.7
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "bedroll",
|
|
"name": "Bedroll",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "Hide stuffed with feathers. Sets your spawn point like a bed, and you can sleep the night out under the open sky (but not in rain or snow).",
|
|
"mesh": "bedroll",
|
|
"place": {
|
|
"piece": "bed",
|
|
"footprint": [
|
|
0.9,
|
|
2.0
|
|
],
|
|
"open_air": true
|
|
}
|
|
},
|
|
{
|
|
"id": "pelt_rug",
|
|
"name": "Wolf-pelt Rug",
|
|
"category": "placeable",
|
|
"stack": 1,
|
|
"description": "Wolf pelts stitched into a rug. In a sheltered room: a little warmer, and you get Rested twice as fast.",
|
|
"mesh": "pelt_rug",
|
|
"place": {
|
|
"piece": "rug",
|
|
"footprint": [
|
|
1.4,
|
|
1.8
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "fang_necklace",
|
|
"name": "Fang Necklace",
|
|
"category": "tool",
|
|
"stack": 1,
|
|
"description": "The alpha's fangs on a strip of its hide. Carry it anywhere in your bag and wolves, the alpha too, bite 30% less hard.",
|
|
"mesh": "fang_necklace",
|
|
"charm": {
|
|
"against": "wolf",
|
|
"damage": 0.7
|
|
}
|
|
},
|
|
{
|
|
"id": "bear_cloak",
|
|
"name": "Bear Cloak",
|
|
"category": "tool",
|
|
"stack": 1,
|
|
"description": "Right-click to wear it (+40 warmth, rain barely touches you): the warmest cloak there is. Take it off from the inventory screen.",
|
|
"mesh": "bear_cloak",
|
|
"wear": {
|
|
"warmth": 40,
|
|
"wet_chill": 0.3
|
|
}
|
|
},
|
|
{
|
|
"id": "pemmican",
|
|
"name": "Pemmican",
|
|
"category": "food",
|
|
"stack": 20,
|
|
"description": "Cooked meat and berries pounded into bear fat. Filling, counts as meat and greens, and keeps 30 days.",
|
|
"mesh": "pemmican",
|
|
"keeps": 30,
|
|
"food": {
|
|
"hunger": 40,
|
|
"health": 10,
|
|
"diet": {
|
|
"meat": 28,
|
|
"plants": 28
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"id": "tallow_candle",
|
|
"name": "Tallow Candle",
|
|
"category": "placeable",
|
|
"stack": 20,
|
|
"description": "Bear fat and a fibre wick. Set it on a floor or a step and it lights a small room, steadily, for good.",
|
|
"mesh": "tallow_candle",
|
|
"place": {
|
|
"piece": "lamp",
|
|
"footprint": [
|
|
0.2,
|
|
0.2
|
|
]
|
|
},
|
|
"lamp": {
|
|
"range": 7.0,
|
|
"energy": 1.2,
|
|
"height": 0.2,
|
|
"flicker": 0.08,
|
|
"flame": 0.022,
|
|
"color": [
|
|
1.0,
|
|
0.82,
|
|
0.6
|
|
]
|
|
}
|
|
},
|
|
{
|
|
"id": "torch_stand",
|
|
"name": "Torch Stand",
|
|
"category": "placeable",
|
|
"stack": 5,
|
|
"description": "A torch on a wooden stand. Lights a whole room or a doorway, and never goes out.",
|
|
"mesh": "torch_stand",
|
|
"place": {
|
|
"piece": "lamp",
|
|
"footprint": [
|
|
0.5,
|
|
0.5
|
|
]
|
|
},
|
|
"lamp": {
|
|
"range": 11.0,
|
|
"energy": 1.6,
|
|
"height": 1.45,
|
|
"flicker": 0.22,
|
|
"flame": 0.06,
|
|
"color": [
|
|
1.0,
|
|
0.74,
|
|
0.5
|
|
],
|
|
"shadows": true
|
|
}
|
|
}
|
|
]
|
|
}
|