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Cinderwild/data/worldlets/cove.json

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{
"_doc": "The Cove (docs/WORLDLETS_DESIGN.md §5, W3): the second worldlet, reached from the Valley down the cliff tunnel (J1). Low hills run down to a wide sandy bay with a pier (scripts/world/pier.gd) for sea fishing; a small pond inland; a stream from a spring under the mountains down to the bay (a 'stream' block: its points, spring first, in world metres); mountains behind. Not a start: you get here on the journey.",
"id": "cove",
"name": "Cove",
"description": "Low hills running down to a sheltered sandy bay, with a pier out over the water for sea fishing.",
"start": false,
"size": 320,
"resolution": 256,
"terrain": [
{"type": "hills", "height_scale": 5.5, "detail": 1.2},
{"type": "rim", "play_radius": 100.0, "rim_width": 30.0, "mountain_height": 52.0, "rim_warp": 14.0, "wall_frac": 0.45},
{"type": "beach", "angle_deg": 90.0, "half_width_deg": 55.0, "fade_deg": 22.0, "shore_offset": -16.0, "slope": 0.08, "current_out": 22.0, "wall_out": 36.0},
{"type": "lake", "center": [-30.0, -40.0], "radius": 11.0, "water_level": -2.6},
{"type": "stream", "points": [[46.0, -80.0], [34.0, -48.0], [40.0, -14.0], [30.0, 22.0], [36.0, 52.0], [33.0, 78.0], [33.0, 104.0]], "width": 2.4, "depth": 0.6},
{"type": "ocean_edge"}
],
"climate": {"snowline": 42.0},
"places": [{"type": "den"}, {"type": "pier", "at": "beach"}, {"type": "wreck"}],
"next": [
{"to": "valley", "by": "tunnel", "where": "sea_cave"},
{"to": "highlands", "by": "sail", "where": "pier"}
]
}