Files
Cinderwild/scripts/building/grave.gd

26 lines
683 B
GDScript

extends "res://scripts/building/piece.gd"
## Grave: left where you died, holding everything you carried. Open it with E
## to take your things back; it crumbles once empty.
var inventory := Inventory.new(40)
func _build() -> void:
inventory.changed.connect(_on_changed)
func display_name() -> String:
return "Your grave"
func interact_prompt(_player: Node) -> String:
return "Your grave [E] Recover belongings"
func interact(player: Node) -> void:
player.open_inventory(self)
func _on_changed() -> void:
if WorldNet.world != null:
return # online, the server crumbles it (world_net.gd)
for s in inventory.slots:
if s != null:
return
queue_free.call_deferred()