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edcac03c235f1a9b5e8266d2470492e0624f5a14
Cinderwild
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dev
edcac03c23
Fix fall-through: use HeightMapShape3D (concave trimesh was one-sided, player fell through from above)
2026-11-03 22:33:16 +00:00
..
props.gd
Fix fall-through (spawn on terrain after collision built) and B&W (assign sky env)
2026-11-03 22:28:19 +00:00
terrain.gd
Fix fall-through: use HeightMapShape3D (concave trimesh was one-sided, player fell through from above)
2026-11-03 22:33:16 +00:00
world.gd
Fix fall-through (spawn on terrain after collision built) and B&W (assign sky env)
2026-11-03 22:28:19 +00:00