Files
Cinderwild/tests/run_all.sh
Paul Bailey f174221268 Wolves with a den, fishing, and a mixed diet
Wolves
- Den: a boulder cave at the foot of the rim, sited from the seed (away
  from the sea and spawn, mouth toward the valley, clearing in front)
- Grace period: no wolves days 1-2; they move in on day 3 and howl; hunting
  from night 4; pack of 2, 3 from day 6, 4 from day 9; replaced by day
- Wary pack hunters: circle and dart in one at a time; a lit campfire is a
  safe zone, a torch makes them hesitate, walls block bites (line of
  sight); hit one and the pack turns; hurt wolves flee; a lone wolf is
  timid; by day they defend the den; home at dawn
- Glowing eyes, synthesised howls, can't sleep with wolves prowling
- Wolf pelt and Wolf Cloak (+25 warmth)
- Animals take a committed detour around obstacles

Fishing
- Fishing rod (workbench); cast a float onto the lake, 1.5 s to land a bite
- Perch and rarer trout; faster bites at dawn/dusk and in rain; grill them
- Visible fish near the shore that jump with splash rings

Mixed diet
- Foods belong to meat, fish or greens; each level runs down over ~1.5 days
- One group low: no healing; two low: Malnourished (health drains);
  all three good: Balanced diet (heal x1.5); HUD diet bars; saved

Tests: test_wolves and test_fishing_diet; run_all.sh covers 9 suites
2026-11-04 11:32:16 +00:00

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#!/bin/sh
# Runs every headless test suite. Fails if any suite fails OR prints a script
# error (a script that fails to compile can otherwise let a suite "pass").
# Usage: tests/run_all.sh (from the repo root; needs `godot` on PATH)
cd "$(dirname "$0")/.." || exit 1
status=0
for t in test_survival_core test_survival_stats test_save_load test_weather_building test_creatures_combat test_wolves test_fishing_diet test_terrain_edges test_boundary; do
extra=""
[ "$t" = "test_boundary" ] && extra="--fixed-fps 30"
# A suite that waits on a world that failed to load would hang forever,
# so give each one a time limit when `timeout` is available.
limit=""
command -v timeout >/dev/null 2>&1 && limit="timeout 300"
out=$($limit godot --headless --path . $extra --script "res://tests/$t.gd" 2>&1)
code=$?
result=$(printf '%s\n' "$out" | grep "RESULT:" | tail -n 1)
if [ $code -ne 0 ] || printf '%s\n' "$out" | grep -q "SCRIPT ERROR"; then
echo "FAIL $t $result"
printf '%s\n' "$out" | grep -E "FAIL|SCRIPT ERROR|at: " | head -n 20
status=1
else
echo "ok $t $result"
fi
done
exit $status