- Net autoload: headless dedicated server (--server) on UDP 24242 via ENet, server.json preferences (flags override per run, never saved), reserved names in names.json - Identity: RSA-2048 key per install (Godot has no Ed25519), player id = key hash, challenge/response so ids can't be faked; profile with name and limited appearance (tunic, hair, beard) - Server refuses bans, allowlist misses, duplicate logins, bad or taken names, wrong passwords, old protocol versions and a full server, each with a clear reason; first player on a new server becomes admin - Title screen: Profile, Join Game, and a lobby with server info, rules and who's online - test_net_lobby: real headless server + bot processes over UDP (38 checks); --exit-with so test servers never outlive the test
26 lines
1.1 KiB
Bash
Executable File
26 lines
1.1 KiB
Bash
Executable File
#!/bin/sh
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# Runs every headless test suite. Fails if any suite fails OR prints a script
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# error (a script that fails to compile can otherwise let a suite "pass").
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# Usage: tests/run_all.sh (from the repo root; needs `godot` on PATH)
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cd "$(dirname "$0")/.." || exit 1
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status=0
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for t in test_survival_core test_survival_stats test_save_load test_weather_building test_creatures_combat test_wolves test_fishing_diet test_net_lobby test_terrain_edges test_boundary; do
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extra=""
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[ "$t" = "test_boundary" ] && extra="--fixed-fps 30"
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# A suite that waits on a world that failed to load would hang forever,
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# so give each one a time limit when `timeout` is available.
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limit=""
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command -v timeout >/dev/null 2>&1 && limit="timeout 300"
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out=$($limit godot --headless --path . $extra --script "res://tests/$t.gd" 2>&1)
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code=$?
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result=$(printf '%s\n' "$out" | grep "RESULT:" | tail -n 1)
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if [ $code -ne 0 ] || printf '%s\n' "$out" | grep -q "SCRIPT ERROR"; then
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echo "FAIL $t $result"
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printf '%s\n' "$out" | grep -E "FAIL|SCRIPT ERROR|at: " | head -n 20
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status=1
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else
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echo "ok $t $result"
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fi
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done
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exit $status
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