M2.3: the shared world (trees, pickups, pieces, chests, fires, doors, graves, clock on the server)
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@@ -34,7 +34,9 @@ It checks the Godot version, imports a fresh copy, then starts the server on
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UDP 24242 with no window. Settings live in `server.json` (its path is printed
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at start-up; on macOS it's under
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`~/Library/Application Support/Godot/app_userdata/Emberwild/server/`).
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Stop it with Ctrl+C. Players join with **Join Game** on the title screen. Over
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The shared island is saved in `worlds/server-world/` in that same folder,
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within 10 seconds of any change (and when someone leaves). Stop it with
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Ctrl+C. Players join with **Join Game** on the title screen. Over
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Tailscale, use the server machine's 100.x address or its machine name. See
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`docs/MULTIPLAYER_PLAN.md` for all the options.
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