M2.3: the shared world (trees, pickups, pieces, chests, fires, doors, graves, clock on the server)
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@@ -17,6 +17,8 @@ func interact(player: Node) -> void:
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player.open_inventory(self)
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func _on_changed() -> void:
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if WorldNet.world != null:
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return # online, the server crumbles it (world_net.gd)
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for s in inventory.slots:
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if s != null:
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return
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