diff --git a/README.md b/README.md index 5b66d80..84d0513 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ addon SDK with guard rails. ## Status See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design. -**Emberwild 0.4.0** is released (download page and player guide: +**Emberwild 0.4.1** is released (download page and player guide: https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far: - M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing. - M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin). diff --git a/export_presets.cfg b/export_presets.cfg index ee79f30..421e778 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -29,8 +29,8 @@ application/icon_interpolation=4 application/bundle_identifier="com.pbailey.emberwild" application/signature="" application/app_category="Games" -application/short_version="0.4.0" -application/version="0.4.0" +application/short_version="0.4.1" +application/version="0.4.1" application/copyright="" display/high_res=true codesign/codesign=1 @@ -89,8 +89,8 @@ application/modify_resources=false application/icon="" application/console_wrapper_icon="" application/icon_interpolation=4 -application/file_version="0.4.0" -application/product_version="0.4.0" +application/file_version="0.4.1" +application/product_version="0.4.1" application/company_name="" application/product_name="Emberwild" application/file_description="Emberwild" diff --git a/project.godot b/project.godot index 6a1f213..add9fcb 100644 --- a/project.godot +++ b/project.godot @@ -19,7 +19,7 @@ config/description="Low-poly survival game — Valheim look, Rust depth, self-ho run/main_scene="res://scenes/title.tscn" config/features=PackedStringArray("4.7", "Forward Plus") config/icon="res://icon.svg" -config/version="0.4.0" +config/version="0.4.1" [autoload] diff --git a/tools/trailer/trailer.gd b/tools/trailer/trailer.gd index d7d7aab..a2f4931 100644 --- a/tools/trailer/trailer.gd +++ b/tools/trailer/trailer.gd @@ -322,6 +322,7 @@ func _shot_cove() -> void: if pier == null: return var side: Vector3 = pier.dir.cross(Vector3.UP) + # (From out over the bay, with the stream's mouth along the shore.) var from: Vector3 = pier.end + pier.dir * 18.0 + side * 14.0 + Vector3(0, 2.5, 0) var to: Vector3 = pier.end + pier.dir * 6.0 + side * 7.0 + Vector3(0, 1.6, 0) await _shot(6.0, func(_t: float, k: float):