M0 scaffold: Godot 4 survival game skeleton + architecture/addon-SDK docs
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27
scenes/player.tscn
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27
scenes/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b0player0valheim0"]
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[ext_resource type="Script" path="res://scripts/player/player.gd" id="1_player"]
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[sub_resource type="CapsuleShape3D" id="Capsule_1"]
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radius = 0.4
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height = 1.8
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_1"]
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radius = 0.4
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height = 1.8
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_player")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
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shape = SubResource("Capsule_1")
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[node name="Body" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
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visible = false
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mesh = SubResource("CapsuleMesh_1")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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current = true
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