P1 iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair
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@@ -194,7 +194,7 @@ func _bow() -> void:
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var seen0: int = CN.projectiles_seen
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var bob0: Dictionary = await _bob({"do": "life"})
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var shots := 0
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while boar.hp >= 60.0 - 0.01 and shots < 4:
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while boar.hp >= 60.0 - 0.01 and shots < 6: # (it may wander between shots)
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var aim: Vector3 = (boar.global_position + Vector3(0, 0.55, 0)) - (player.global_position + Vector3(0, 1.6, 0))
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player.rotation.y = atan2(-aim.x, -aim.z)
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if A.can_draw(player):
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