Report a bug in the pause menu (a new Gitea issue filled in with the version, computer, mode, land and where you are; copy the details; the log file), the playtest guide (docs/PLAYTEST.md), and the Cove's 0.6.0 parts in the player guide
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@@ -33,7 +33,12 @@ https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
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with a save file per worldlet; on a server, a server per land (the Valley's
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starts the Cove's on the next UDP port), with chat, the player list,
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admin commands and sleep across lands, and one clock everywhere.
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Next: J2 (each tunnel's own gate and supplies), then the Highlands (by sail).
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- 0.6.0, the Cove's own (`docs/WORLDLETS_DESIGN.md` §5): the wreck, a
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treasure map and a dig for each player, the drowned crew, crabs and gulls,
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and a rowing boat to build and moor at the pier (sailing comes with the
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Highlands). Report a bug in the pause menu; `docs/PLAYTEST.md` for testers.
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Next: after the playtest, J2 (each tunnel's own gate and supplies), then the
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Highlands (by sail).
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Running from the source, `godot --path . -- --dev-worldlets` lets New World
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start in any worldlet, to try one directly.
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