Report a bug in the pause menu (a new Gitea issue filled in with the version, computer, mode, land and where you are; copy the details; the log file), the playtest guide (docs/PLAYTEST.md), and the Cove's 0.6.0 parts in the player guide
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# Emberwild 0.6.0 playtest
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Thanks for playing. This build is the **Valley** and the **Cove**, and
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we'd like to know what breaks, what's confusing, and what's no fun. The
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game's player guide is on the download page: https://emberwild-95k.pages.dev
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## Reporting a bug
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Press **Esc** in the game, then **Report a bug**:
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- **Open the bug report page** opens a new issue on the Emberwild Gitea page
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in your browser, already filled in with your version, computer, mode,
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land, the in-game time and where you are. Say what happened, what you
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expected, and how to make it happen again, then press **Create Issue**.
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Posting needs a (free) account on the Gitea server, and you need to be
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signed in. Nothing is sent from the game itself.
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- **Copy the details** puts the same details on your clipboard, if you'd
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rather send them by message.
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- **Show the log file** opens the folder with `godot.log`. For a crash or an
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error message, attach it to the issue (drag it into the comment box).
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`godot.log` is the latest run; the last few runs before it are kept
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beside it, named with the date and time.
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Where the log is:
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|---|---|
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| Mac | `~/Library/Application Support/Godot/app_userdata/Emberwild/logs/godot.log` |
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| Windows | `%APPDATA%\Godot\app_userdata\Emberwild\logs\godot.log` |
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| Linux | `~/.local/share/godot/app_userdata/Emberwild/logs/godot.log` |
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A screenshot helps for anything that looks wrong (Cmd+Shift+4 on a Mac,
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Win+Shift+S on Windows).
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One problem per issue, please; a second issue is better than a long one.
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## What to try
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Play however you like; these are the parts that are new or that we'd most
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like tried.
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**The Valley**
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- The tutorial with Old Tam (New World, Tutorial), or start a normal world
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and listen for his tips.
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- Make a camp, survive a few nights, a winter, a wolf moon.
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- Iron, stone building, the barrow, the standing stones and the Old Stag.
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- Out on the clifftop, the cracked seam: dig the cliff tunnel down to the
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Cove (an antler pickaxe, wood to prop it, lights).
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**The Cove (new in 0.6.0)**
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- The wreck at the far end of the beach: the captain's sea chest has a
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treasure map for each player. Right-click the map, find your X (N for the
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map), and dig it up with a pickaxe. Don't dig at night, or do.
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- The pier: mackerel close in, cod from the far end.
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- Gulls, after food on the sand and fish on a smoking rack.
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- Crabs on the beach from dusk till dawn.
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- Build a rowing boat (seagrass rope, pitch from pine resin and salt,
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driftwood and nails, at a workbench) and tie it up at the end of the pier.
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**Online**
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- Host Game from the title screen, and have a friend join. Over the
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internet, forward UDP ports **24242** and **24243** (the Cove has its own
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server on the next port).
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- Go between the lands together and apart, chat, sleep (everyone in every
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land has to be in bed), and leave and come back.
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## Not in this build (these aren't bugs)
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- **Setting sail.** The boat ties up but can't leave yet: the Highlands are
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the next part of the journey.
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- **Pirate gold** has no use yet beyond being a trophy: there's no trader.
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- **The ship's compass** does nothing yet; it's what the boat will need.
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## Things we'd especially like to hear
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- Anywhere you got stuck, or didn't know what to do next.
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- Anything that felt too hard, too easy, or too slow (night, hunger, cold,
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the drowned crew, the crabs).
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- Frame-rate drops, and on what computer.
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- Anything online that went out of step between players.
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