Report a bug in the pause menu (a new Gitea issue filled in with the version, computer, mode, land and where you are; copy the details; the log file), the playtest guide (docs/PLAYTEST.md), and the Cove's 0.6.0 parts in the player guide
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@@ -323,6 +323,28 @@ own set pieces instead of copies of the Valley's:
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- Order: set pieces per land, the wreck and map, the dig and the drowned
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crew, crabs and gulls, the boat, report a bug; then 0.6.0 (protocol 18).
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**Built (Nov 2026), and where it differs from the plan above:**
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- Places: `"places"` in `data/worldlets/*.json` (`world.has_place()`); the
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Cove's extra wildlife in `"wildlife"` (`world.has_wildlife()`).
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- The wreck (`scripts/world/wreck.gd`): the sea chest gives a map, 4 nails
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and 2 salt (no rope or coins: gold comes from the dig). Each X is one of
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12 hiding spots picked from the seed (`world.treasure_spots()`), chosen
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per player by their id.
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- The dig (`treasure.gd`, `treasure_mound.gd`, `crew_site.gd`): 18 HP, any
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pickaxe; three drowned rise round the mound itself (not from the
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shallows), at the first blow by night or as the chest comes up by day.
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- Crabs (`crab.gd`, `shore.gd`): up to 5 per player on the sand from 17:30
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to 06:30, pinch for 5 within about 2 m, let you go past 6 m; crab meat.
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Gulls (`gull.gd`, `thieves.gd`): food on the sand, and fish on a smoking
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rack; they take one and fly off (only food, not tools left on the sand).
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- The boat (`moorings.gd`, `boat.gd`, `mooring_post.gd`): a rowing boat
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item (12 driftwood, 4 rope, 3 pitch, 6 nails), tied up at the post at the
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end of the pier rather than placed freely: 6 berths, one boat each, saved
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with the Cove. Pine resin drops from felled pines in every land.
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- Report a bug (`scripts/core/bug_report.gd`): opens the repo's new-issue
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page filled in (the tester posts it, signed in); no token in the game.
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Testers' notes: `docs/PLAYTEST.md`.
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## 6. Done already (groundwork)
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- `world.water_at(x, z)` returns `{type, surface, depth}` for the lake and
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the sea, and fishing uses it instead of `terrain.water_level`.
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