M2.6: server rules (PvP, raiding, locks and friends, death penalty, difficulty, wolf grace), chat, admin commands, server console
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@@ -36,10 +36,17 @@ func setup(w: Node3D) -> void:
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Net.player_left.connect(func(n): Actions.notify.emit("%s left" % n))
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if Net.world_info.has("day"):
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_on_clock(int(Net.world_info.day), float(Net.world_info.time))
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# An admin's /weather (otherwise the weather follows from seed and clock).
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Net.weather_changed.connect(_on_weather)
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if not String(Net.world_info.get("weather", "")).is_empty():
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_on_weather(String(Net.world_info.weather))
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func _on_weather(state: String) -> void:
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world.weather.force(state)
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func _exit_tree() -> void:
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for sig in [[Net.snapshot, _on_snapshot], [Net.corrected, _on_corrected], [Net.clock, _on_clock],
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[Net.players_changed, _sync_avatars]]:
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[Net.players_changed, _sync_avatars], [Net.weather_changed, _on_weather]]:
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if (sig[0] as Signal).is_connected(sig[1]):
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(sig[0] as Signal).disconnect(sig[1])
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