M2.6: server rules (PvP, raiding, locks and friends, death penalty, difficulty, wolf grace), chat, admin commands, server console
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@@ -33,12 +33,24 @@ var has_bed_spawn := false
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var bed_spawn := Vector3.ZERO
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var anim := 0 ## last movement state reported (avatar.gd Anim)
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var died_at := 0 ## ticks (ms) when they last died
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var melee_ready_at := 0 ## ticks (ms): PvP swings wait for the weapon's cooldown
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## Physics layer 5 (value 16): only arrows and thrown spears look for it,
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## and only when PvP is on (projectile.gd). Nothing else collides with it.
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const PLAYER_LAYER := 16
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func setup(world: Node3D) -> void:
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hands = self
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collision_layer = 0
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collision_layer = PLAYER_LAYER
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collision_mask = 0
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set_physics_process(false)
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var cs := CollisionShape3D.new()
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var cap := CapsuleShape3D.new()
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cap.radius = 0.4
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cap.height = 1.8
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cs.shape = cap
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cs.position = Vector3(0, 0.9, 0)
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add_child(cs)
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water_level = world.terrain.water_level
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survival = preload("res://scripts/player/survival.gd").new()
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survival.name = "Survival"
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