M2.6: server rules (PvP, raiding, locks and friends, death penalty, difficulty, wolf grace), chat, admin commands, server console
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@@ -131,13 +131,21 @@ func _do(cmd: Dictionary) -> Dictionary:
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return {"asked": true}
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"life":
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return life(world, root.get_node("CreatureNet"), root.get_node("PlayerNet"))
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# M2.6 (tests/test_net_rules.gd).
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"say":
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root.get_node("Chat").say(String(cmd.text))
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await create_timer(0.6).timeout
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return {"heard": root.get_node("Chat").heard.duplicate()}
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"heard":
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return {"heard": root.get_node("Chat").heard.duplicate(), "pvp": bool(net.server_info.get("pvp", false))}
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return {"error": "unknown command"}
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## What this player's game shows of the server's wildlife.
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static func life(w: Node3D, CN: Node, PN: Node) -> Dictionary:
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var out := {"puppets": {}, "floats": [], "projectiles": CN.projectiles_seen, "howls": CN.howls_heard,
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"hurts": PN.hurts, "health": w.player.survival.health, "day": w.day_night.day,
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"hours": w.day_night.hours(), "statuses": w.player.survival.statuses.duplicate()}
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"hours": w.day_night.hours(), "statuses": w.player.survival.statuses.duplicate(),
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"weather": w.weather.state}
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for cid in CN.puppets:
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var c: Node3D = CN.puppets[cid]
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if is_instance_valid(c):
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