0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
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@@ -87,7 +87,11 @@ phases M2.0-M2.7).
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- PvP / raiding rules, building damage
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- Better UI, settings, controls. *Done so far:* volume sliders, tips and
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update settings in the pause menu; `Q` drops items; `K`/`M` put any bag row
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on the 1-8 keys (0.3.0).
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on the 1-8 keys (0.3.0); the map on `N`, filling in as you explore, and a
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compass along the top (0.4.0, Gitea issue #1).
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- More places: the worldlets and the journey (`docs/WORLDLETS_DESIGN.md`).
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*Done (0.4.0):* W0-W3 and J1, the Cove reached down the cliff tunnel
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(single-player). Next J3 (multiplayer, "spread out"), then J2/J4.
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- Audio, music, weather. *Done (0.2.0-0.2.1):* mood music (calm, night,
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storm, danger, boss) that crossfades with what's happening, ambience (CC0
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birdsong, crickets, owls, fire), sound effects for every action (Kenney
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