0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
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@@ -163,7 +163,7 @@ func _on_new_day(day: int) -> void:
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if Weather.hard_winter(day + 1) and not Weather.hard_winter(day):
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Actions.tell_all("The air has a bite to it. A hard winter is coming tomorrow: three bitter days. Stock up on food and firewood.")
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elif Weather.hard_winter(day) and not Weather.hard_winter(day - 1):
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Actions.tell_all("A hard winter has set in. The lake's edge has frozen, and the animals are holed up.")
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Actions.tell_all("A hard winter has set in. The %s's edge has frozen, and the animals are holed up." % ("lake" if world.worldlet_id() == "valley" else "pond"))
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elif Weather.hard_winter(day - 1) and not Weather.hard_winter(day):
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Actions.tell_all("The hard winter is over.")
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