P4 hazards: food spoilage with rot speed setting, smoking rack and salt, food poisoning, harsher blizzards, hard winters with lake ice, lightning on trees, snow on roofs (protocol 11)

This commit is contained in:
Paul Bailey
2026-11-05 11:49:13 +00:00
parent 657c3140fe
commit 3389ec9a21
27 changed files with 1541 additions and 56 deletions

View File

@@ -81,7 +81,7 @@ func _process(delta: float) -> void:
for kind in BUDGET:
if _cooldown[kind] > 0.0:
continue
if alive(kind).size() < budget(kind, everyone.size()):
if alive(kind).size() < winter_budget(kind, everyone.size()):
var who: Node3D = everyone[0] if everyone.size() == 1 else everyone[_rng.randi() % everyone.size()]
if _spawn_near(kind, RING_MIN, RING_MAX, who.global_position) != null:
_cooldown[kind] = RESPAWN_DELAY * 0.25
@@ -91,6 +91,13 @@ func _process(delta: float) -> void:
static func budget(kind: String, players: int) -> int:
return BUDGET[kind] * clampi(players, 1, 2)
## In a hard winter (P4) half as many: the animals are holed up.
func winter_budget(kind: String, players: int) -> int:
var b := budget(kind, players)
if world != null and world.weather != null and world.weather.in_hard_winter():
b = maxi(b / 2, 1)
return b
func _on_died(c: Node) -> void:
_cooldown[c.kind] = RESPAWN_DELAY