P4 hazards: food spoilage with rot speed setting, smoking rack and salt, food poisoning, harsher blizzards, hard winters with lake ice, lightning on trees, snow on roofs (protocol 11)

This commit is contained in:
Paul Bailey
2026-11-05 11:49:13 +00:00
parent 657c3140fe
commit 3389ec9a21
27 changed files with 1541 additions and 56 deletions

View File

@@ -226,7 +226,7 @@ func _on_died(peer: int) -> void:
var at: Vector3 = pos + off
at.y = w.terrain.sample_height(at.x, at.z) + 0.05
w.drop_item(st.id, int(st.count), Transform3D(Basis(Vector3.UP, rng.randf() * TAU), at),
{"dur": int(st.dur)} if st.has("dur") else {})
Inventory.extra_of(st))
p.inventory.load_data(Inventory.new(p.inventory.size()).to_data())
# ("keep": you keep everything.)
# They stay down on the death screen for a few seconds, then ask to respawn.
@@ -369,7 +369,7 @@ func _run(p: Node3D, what: String, a: Array) -> void:
var left: int = p.inventory.add_stack(p.cursor)
if left > 0:
w.drop_item(p.cursor.id, left, Transform3D(Basis(), p.global_position + Vector3(0, 0.1, 0)),
{"dur": int(p.cursor.dur)} if p.cursor.has("dur") else {})
Inventory.extra_of(p.cursor))
p.cursor = null
"debug_give":
if cheats and not ItemDB.get_item(_s(a, 0)).is_empty():