P4 hazards: food spoilage with rot speed setting, smoking rack and salt, food poisoning, harsher blizzards, hard winters with lake ice, lightning on trees, snow on roofs (protocol 11)
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@@ -265,6 +265,7 @@ func _body(world: Node3D) -> void:
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A.eat(player, 0)
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check(sv.health >= 1.0 and sv.health <= 2.0, "raw meat can hurt, but never kills (health %.0f)" % sv.health)
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sv.health = 60.0
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sv.sick = 0.0 # (raw meat may have made you ill: tests/test_food.gd covers that)
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_hold(player, "cooked_meat")
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A.eat(player, 0)
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check(sv.buffs.has("well_fed") and sv.buff_mult("stamina_regen") > 1.2, "cooked meat makes you Well fed")
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