M2.4: the server decides online (characters, inventory, stats, death, owned graves, per-player saves); death screen with Respawn after 3 s

This commit is contained in:
Paul Bailey
2026-11-04 19:18:31 +00:00
parent 8e8f10eb96
commit 35a656e996
16 changed files with 1124 additions and 477 deletions

View File

@@ -119,7 +119,7 @@ func _attack(pp: Vector3, d: float, as_state: String) -> void:
steer(atan2(-to.x, -to.z))
if d < def.attack_range and _attack_cd <= 0.0 and _can_reach_player():
_attack_cd = def.attack_cd
player.survival.damage(def.damage, global_position)
player.survival.damage(def.damage, global_position, "a " + String(def.name).to_lower())
if as_state == "lunge":
state = "retreat"
_state_t = 1.6