P2 stone: stonecutter, cut stone, stone floors/walls/pillars/stairs/windows/doorway, hearth; wooden stairs, windows, posts, palisade and gate; stone support rules
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@@ -11,7 +11,7 @@ var _panel: AnimatableBody3D
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var _tween: Tween
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func _visual_mesh() -> Mesh:
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return ItemDB.mesh_for("wood_door_frame")
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return ItemDB.mesh_for(String(def.get("mesh", item_id)) + "_frame") # (wood_door_frame, stone_door_frame)
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func _build() -> void:
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_hinge = Node3D.new()
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