Crafting tabs (tools, weapons, cooking, building...); panel fits at 1280x720; steadier smoothness test

This commit is contained in:
Paul Bailey
2026-11-04 22:01:54 +00:00
parent a211fe4c63
commit 47fc116839
4 changed files with 117 additions and 6 deletions

View File

@@ -5,6 +5,7 @@
"output": "stone_axe", "output": "stone_axe",
"count": 1, "count": 1,
"station": "", "station": "",
"category": "tools",
"inputs": { "inputs": {
"stick": 2, "stick": 2,
"flint": 2 "flint": 2
@@ -15,6 +16,7 @@
"output": "stone_pickaxe", "output": "stone_pickaxe",
"count": 1, "count": 1,
"station": "", "station": "",
"category": "tools",
"inputs": { "inputs": {
"stick": 2, "stick": 2,
"stone": 3, "stone": 3,
@@ -26,6 +28,7 @@
"output": "campfire", "output": "campfire",
"count": 1, "count": 1,
"station": "", "station": "",
"category": "stations",
"inputs": { "inputs": {
"stone": 5, "stone": 5,
"stick": 4 "stick": 4
@@ -36,6 +39,7 @@
"output": "workbench", "output": "workbench",
"count": 1, "count": 1,
"station": "", "station": "",
"category": "stations",
"inputs": { "inputs": {
"wood": 10, "wood": 10,
"flint": 2 "flint": 2
@@ -46,6 +50,7 @@
"output": "club", "output": "club",
"count": 1, "count": 1,
"station": "", "station": "",
"category": "weapons",
"inputs": { "inputs": {
"wood": 4 "wood": 4
} }
@@ -55,6 +60,7 @@
"output": "chest", "output": "chest",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "furniture",
"inputs": { "inputs": {
"wood": 10, "wood": 10,
"stick": 4 "stick": 4
@@ -65,6 +71,7 @@
"output": "torch", "output": "torch",
"count": 1, "count": 1,
"station": "", "station": "",
"category": "tools",
"inputs": { "inputs": {
"stick": 1, "stick": 1,
"fiber": 2 "fiber": 2
@@ -75,6 +82,7 @@
"output": "roasted_mushroom", "output": "roasted_mushroom",
"count": 1, "count": 1,
"station": "campfire", "station": "campfire",
"category": "cooking",
"inputs": { "inputs": {
"mushroom": 1 "mushroom": 1
} }
@@ -84,6 +92,7 @@
"output": "wood_floor", "output": "wood_floor",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "building",
"inputs": { "inputs": {
"wood": 2 "wood": 2
} }
@@ -93,6 +102,7 @@
"output": "wood_wall", "output": "wood_wall",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "building",
"inputs": { "inputs": {
"wood": 2 "wood": 2
} }
@@ -102,6 +112,7 @@
"output": "wood_door", "output": "wood_door",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "building",
"inputs": { "inputs": {
"wood": 4 "wood": 4
} }
@@ -111,6 +122,7 @@
"output": "wood_roof", "output": "wood_roof",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "building",
"inputs": { "inputs": {
"wood": 2, "wood": 2,
"fiber": 1 "fiber": 1
@@ -121,6 +133,7 @@
"output": "wood_gable", "output": "wood_gable",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "building",
"inputs": { "inputs": {
"wood": 1 "wood": 1
} }
@@ -130,6 +143,7 @@
"output": "bed", "output": "bed",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "furniture",
"inputs": { "inputs": {
"wood": 8, "wood": 8,
"fiber": 6 "fiber": 6
@@ -140,6 +154,7 @@
"output": "cooked_meat", "output": "cooked_meat",
"count": 1, "count": 1,
"station": "campfire", "station": "campfire",
"category": "cooking",
"inputs": { "inputs": {
"raw_meat": 1 "raw_meat": 1
} }
@@ -149,6 +164,7 @@
"output": "spear", "output": "spear",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "weapons",
"inputs": { "inputs": {
"wood": 3, "wood": 3,
"flint": 2, "flint": 2,
@@ -160,6 +176,7 @@
"output": "bow", "output": "bow",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "weapons",
"inputs": { "inputs": {
"wood": 4, "wood": 4,
"fiber": 6 "fiber": 6
@@ -170,6 +187,7 @@
"output": "arrow", "output": "arrow",
"count": 5, "count": 5,
"station": "workbench", "station": "workbench",
"category": "weapons",
"inputs": { "inputs": {
"stick": 2, "stick": 2,
"flint": 1, "flint": 1,
@@ -181,6 +199,7 @@
"output": "hide_cloak", "output": "hide_cloak",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "clothing",
"inputs": { "inputs": {
"hide": 4, "hide": 4,
"fiber": 4 "fiber": 4
@@ -191,6 +210,7 @@
"output": "wolf_cloak", "output": "wolf_cloak",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "clothing",
"inputs": { "inputs": {
"wolf_pelt": 3, "wolf_pelt": 3,
"hide": 2, "hide": 2,
@@ -202,6 +222,7 @@
"output": "fishing_rod", "output": "fishing_rod",
"count": 1, "count": 1,
"station": "workbench", "station": "workbench",
"category": "tools",
"inputs": { "inputs": {
"stick": 2, "stick": 2,
"fiber": 3, "fiber": 3,
@@ -213,6 +234,7 @@
"output": "grilled_perch", "output": "grilled_perch",
"count": 1, "count": 1,
"station": "campfire", "station": "campfire",
"category": "cooking",
"inputs": { "inputs": {
"perch": 1 "perch": 1
} }
@@ -222,6 +244,7 @@
"output": "grilled_trout", "output": "grilled_trout",
"count": 1, "count": 1,
"station": "campfire", "station": "campfire",
"category": "cooking",
"inputs": { "inputs": {
"trout": 1 "trout": 1
} }

View File

@@ -52,8 +52,29 @@ func define_recipe(r: Dictionary) -> void:
return return
r.count = int(r.get("count", 1)) r.count = int(r.get("count", 1))
r.station = String(r.get("station", "")) r.station = String(r.get("station", ""))
r.category = String(r.get("category", guess_category(items[r.output])))
if not CATEGORIES.has(r.category):
r.category = "other"
recipes[r.id] = r recipes[r.id] = r
## The crafting screen's tabs, in order: id -> label.
const CATEGORIES := {"tools": "Tools", "weapons": "Weapons", "cooking": "Cooking", "building": "Building",
"stations": "Stations", "furniture": "Furniture", "clothing": "Clothing", "other": "Other"}
## For recipes (an addon's, say) that don't say: worked out from what they make.
static func guess_category(item: Dictionary) -> String:
if item.has("food"):
return "cooking"
if item.has("weapon") or item.has("bow"):
return "weapons"
if item.has("tool") or item.has("fishing") or item.has("light"):
return "tools"
if item.has("wear"):
return "clothing"
if item.has("place"):
return "building" if item.place.has("kind") else "furniture"
return "other"
func _load_fishing(path: String) -> void: func _load_fishing(path: String) -> void:
var data = JSON.parse_string(FileAccess.get_file_as_string(path)) var data = JSON.parse_string(FileAccess.get_file_as_string(path))
if typeof(data) != TYPE_DICTIONARY or not data.has("waters"): if typeof(data) != TYPE_DICTIONARY or not data.has("waters"):

View File

@@ -100,8 +100,14 @@ func bind(p: CharacterBody3D) -> void:
crv.add_child(UITheme.label("Crafting", 20)) crv.add_child(UITheme.label("Crafting", 20))
_station_label = UITheme.label("", 13, UITheme.TEXT_DIM) _station_label = UITheme.label("", 13, UITheme.TEXT_DIM)
crv.add_child(_station_label) crv.add_child(_station_label)
# Categories: Tools, Weapons, Cooking... (ItemDB.CATEGORIES). Two rows
# of tabs, so they all fit.
_tabs = HFlowContainer.new()
_tabs.add_theme_constant_override("h_separation", 4)
_tabs.add_theme_constant_override("v_separation", 4)
crv.add_child(_tabs)
var scroll := ScrollContainer.new() var scroll := ScrollContainer.new()
scroll.custom_minimum_size = Vector2(320, 380) scroll.custom_minimum_size = Vector2(320, 330)
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
_recipe_list = VBoxContainer.new() _recipe_list = VBoxContainer.new()
_recipe_list.size_flags_horizontal = Control.SIZE_EXPAND_FILL _recipe_list.size_flags_horizontal = Control.SIZE_EXPAND_FILL
@@ -139,6 +145,7 @@ func open(chest: Node) -> void:
visible = true visible = true
player.ui_open = true player.ui_open = true
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_pick_tab()
_rebuild_chest() _rebuild_chest()
_refresh() _refresh()
@@ -250,8 +257,59 @@ func _rebuild_recipes() -> void:
if Actions.station_near(player, st): if Actions.station_near(player, st):
stations.append(st) stations.append(st)
_station_label.text = "Nearby: " + (", ".join(stations) if not stations.is_empty() else "nothing (hand crafting only)") _station_label.text = "Nearby: " + (", ".join(stations) if not stations.is_empty() else "nothing (hand crafting only)")
_rebuild_tabs()
for rid in ItemDB.recipes: for rid in ItemDB.recipes:
_recipe_list.add_child(_recipe_row(ItemDB.recipes[rid])) var r: Dictionary = ItemDB.recipes[rid]
if r.category == category:
_recipe_list.add_child(_recipe_row(r))
var _tabs: HFlowContainer
var category := "tools" ## the tab showing
var _picked := false ## chose a tab since opening (don't jump about)
## Tabs for the categories that have recipes, each with how many of its
## recipes you could make right now.
func _rebuild_tabs() -> void:
for c in _tabs.get_children():
c.queue_free()
var count := {}
var ready := {}
for rid in ItemDB.recipes:
var r: Dictionary = ItemDB.recipes[rid]
count[r.category] = int(count.get(r.category, 0)) + 1
if Actions.can_craft(player, rid):
ready[r.category] = int(ready.get(r.category, 0)) + 1
if not count.has(category):
category = count.keys()[0] if not count.is_empty() else "tools"
for cat in ItemDB.CATEGORIES:
if not count.has(cat):
continue
var b := Button.new()
var n := int(ready.get(cat, 0))
b.text = ItemDB.CATEGORIES[cat] + (" (%d)" % n if n > 0 else "")
b.toggle_mode = true
b.button_pressed = cat == category
b.focus_mode = Control.FOCUS_NONE
b.add_theme_font_size_override("font_size", 13)
if n > 0 and cat != category:
b.add_theme_color_override("font_color", UITheme.OK)
b.pressed.connect(func():
category = cat
_picked = true
_rebuild_recipes())
_tabs.add_child(b)
## On opening: Cooking if you're at a lit fire with something to cook,
## otherwise the tab you were on last.
func _pick_tab() -> void:
_picked = false
if not Actions.station_near(player, "campfire"):
return
for rid in ItemDB.recipes:
var r: Dictionary = ItemDB.recipes[rid]
if r.category == "cooking" and Actions.can_craft(player, rid):
category = "cooking"
return
func _recipe_row(r: Dictionary) -> Control: func _recipe_row(r: Dictionary) -> Control:
var ok := Actions.can_craft(player, r.id) var ok := Actions.can_craft(player, r.id)
@@ -275,7 +333,7 @@ func _recipe_row(r: Dictionary) -> Control:
req.bbcode_enabled = true req.bbcode_enabled = true
req.fit_content = true req.fit_content = true
req.scroll_active = false req.scroll_active = false
req.autowrap_mode = TextServer.AUTOWRAP_OFF req.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART # (long lists wrap rather than widen the panel)
req.add_theme_font_size_override("normal_font_size", 13) req.add_theme_font_size_override("normal_font_size", 13)
var parts: Array[String] = [] var parts: Array[String] = []
for id in r.inputs: for id in r.inputs:
@@ -287,7 +345,7 @@ func _recipe_row(r: Dictionary) -> Control:
var col := UITheme.OK if Actions.station_near(player, r.station) else UITheme.BAD var col := UITheme.OK if Actions.station_near(player, r.station) else UITheme.BAD
parts.append("[color=#%s]@ %s[/color]" % [col.to_html(false), r.station]) parts.append("[color=#%s]@ %s[/color]" % [col.to_html(false), r.station])
req.text = " ".join(parts) req.text = " ".join(parts)
req.custom_minimum_size = Vector2(200, 0) req.custom_minimum_size = Vector2(170, 0)
v.add_child(req) v.add_child(req)
h.add_child(v) h.add_child(v)
var b := Button.new() var b := Button.new()

View File

@@ -107,9 +107,18 @@ func _body() -> void:
var end_anim: int = av.anim if is_instance_valid(av) else -1 var end_anim: int = av.anim if is_instance_valid(av) else -1
var br := await _result(bob) var br := await _result(bob)
var moving := samples.filter(func(s): return s[1] > 0.5) var moving := samples.filter(func(s): return s[1] > 0.5)
# Top speed over 0.2 s windows (4 samples): one late frame on this machine
# reads as a burst in a single 50 ms sample, while a real jump (half a
# metre extra) still shows as over 6.5 m/s.
var top := 0.0 var top := 0.0
for s in samples: for i in range(3, samples.size()):
top = maxf(top, s[1]) var dt_sum := 0.0
var dist := 0.0
for j in range(i - 3, i + 1):
var dtj: float = samples[j][0] - (samples[j - 1][0] if j > 0 else 0.0)
dt_sum += dtj
dist += float(samples[j][1]) * dtj
top = maxf(top, dist / maxf(dt_sum, 0.001))
var stalls := 0 var stalls := 0
if moving.size() > 2: if moving.size() > 2:
# Count gaps inside the walking stretch where he froze. # Count gaps inside the walking stretch where he froze.