0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17

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Paul Bailey
2026-11-07 00:23:43 +00:00
parent f9b138b304
commit 62b3d6c47f
6 changed files with 17 additions and 12 deletions

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@@ -16,7 +16,7 @@ addon SDK with guard rails.
## Status
See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
**Emberwild 0.4.1** is released (download page and player guide:
**Emberwild 0.5.0** is released (download page and player guide:
https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
@@ -28,10 +28,12 @@ https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
- M4 so far: packaged builds, the update check, music, ambience, sound effects
and creature voices (`assets/audio/CREDITS.md`), the trailer and help pages,
the map (N) and compass.
- W0-W3, J1 (`docs/WORLDLETS_DESIGN.md`): worldlets as data, the Cove (beach,
pier, sea fishing), and the cliff tunnel between them, with a save file per
worldlet (single-player).
Next: J3, the journey on a server ("spread out"), then the Highlands.
- W0-W3, J1, J3 (`docs/WORLDLETS_DESIGN.md`): worldlets as data, the Cove
(beach, pier, sea fishing, a stream), and the cliff tunnel between them,
with a save file per worldlet; on a server, a server per land (the Valley's
starts the Cove's on the next UDP port), with chat, the player list,
admin commands and sleep across lands, and one clock everywhere.
Next: J2 (each tunnel's own gate and supplies), then the Highlands (by sail).
Running from the source, `godot --path . -- --dev-worldlets` lets New World
start in any worldlet, to try one directly.