0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17
This commit is contained in:
12
README.md
12
README.md
@@ -16,7 +16,7 @@ addon SDK with guard rails.
|
||||
## Status
|
||||
See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
|
||||
|
||||
**Emberwild 0.4.1** is released (download page and player guide:
|
||||
**Emberwild 0.5.0** is released (download page and player guide:
|
||||
https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
|
||||
- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
|
||||
- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
|
||||
@@ -28,10 +28,12 @@ https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
|
||||
- M4 so far: packaged builds, the update check, music, ambience, sound effects
|
||||
and creature voices (`assets/audio/CREDITS.md`), the trailer and help pages,
|
||||
the map (N) and compass.
|
||||
- W0-W3, J1 (`docs/WORLDLETS_DESIGN.md`): worldlets as data, the Cove (beach,
|
||||
pier, sea fishing), and the cliff tunnel between them, with a save file per
|
||||
worldlet (single-player).
|
||||
Next: J3, the journey on a server ("spread out"), then the Highlands.
|
||||
- W0-W3, J1, J3 (`docs/WORLDLETS_DESIGN.md`): worldlets as data, the Cove
|
||||
(beach, pier, sea fishing, a stream), and the cliff tunnel between them,
|
||||
with a save file per worldlet; on a server, a server per land (the Valley's
|
||||
starts the Cove's on the next UDP port), with chat, the player list,
|
||||
admin commands and sleep across lands, and one clock everywhere.
|
||||
Next: J2 (each tunnel's own gate and supplies), then the Highlands (by sail).
|
||||
Running from the source, `godot --path . -- --dev-worldlets` lets New World
|
||||
start in any worldlet, to try one directly.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user