0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17
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@@ -91,7 +91,9 @@ phases M2.0-M2.7).
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compass along the top (0.4.0, Gitea issue #1).
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- More places: the worldlets and the journey (`docs/WORLDLETS_DESIGN.md`).
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*Done (0.4.0):* W0-W3 and J1, the Cove reached down the cliff tunnel
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(single-player). Next J3 (multiplayer, "spread out"), then J2/J4.
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(single-player). *(0.5.0):* J3, the journey on a server: a server per
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land, players in different lands at once, chat, the player list, admin
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and sleep across lands. Next J2, then J4 (the Highlands by sail).
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- Audio, music, weather. *Done (0.2.0-0.2.1):* mood music (calm, night,
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storm, danger, boss) that crossfades with what's happening, ambience (CC0
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birdsong, crickets, owls, fire), sound effects for every action (Kenney
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