Plan: P4/P5 decisions (lightning hits trees only, server-set rot speed, Old Stag in, antler pickaxe stats)

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Paul Bailey
2026-11-05 09:29:55 +00:00
parent 9528f91e47
commit 657c3140fe

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@@ -208,14 +208,16 @@ so on a server everyone faces the same bear and the same alpha.
- **Food spoilage**: raw meat and fish rot after 2 in-game days (berries - **Food spoilage**: raw meat and fish rot after 2 in-game days (berries
3, mushrooms 4). A **smoking rack** (wood, fibre) and **salt** (from the 3, mushrooms 4). A **smoking rack** (wood, fibre) and **salt** (from the
sea-cliff rocks) preserve them. Cooked food keeps longer. Makes storing sea-cliff rocks) preserve them. Cooked food keeps longer. Makes storing
food a choice, and feeds the bear/crow raids. food a choice, and feeds the bear/crow raids. *Decided: a server (and a
new single-player world) can set slower rot*, like the difficulty rules.
- **Food poisoning**: raw meat sometimes makes you sick (stamina regen - **Food poisoning**: raw meat sometimes makes you sick (stamina regen
halved, can't eat for a minute). Cooking fixes it. halved, can't eat for a minute). Cooking fixes it.
- **Blizzards**: on cold days a blizzard can roll in: visibility drops, - **Blizzards**: on cold days a blizzard can roll in: visibility drops,
warmth falls fast outside, snow piles on roofs. Being sheltered matters. warmth falls fast outside, snow piles on roofs. Being sheltered matters.
- **Lightning**: in storms, lightning can strike tall things near the rim; - **Lightning**: in storms, lightning can strike tall things near the rim;
a struck tree or **wooden** piece catches fire and burns for a while a struck tree catches fire and burns for a while. *Decided: trees only,
(stone doesn't). Optional (§8), as losing a base to weather can feel unfair. for now* (buildings are never struck; losing a base to weather can feel
unfair). Wooden pieces burning may come later as a server rule.
- **Hard winters**: every ~12 days, three cold days in a row (snow down to - **Hard winters**: every ~12 days, three cold days in a row (snow down to
the valley, the lake edge freezes, fewer animals). A seasonal goal: stock the valley, the lake edge freezes, fewer animals). A seasonal goal: stock
food and fuel before it. food and fuel before it.
@@ -224,8 +226,10 @@ so on a server everyone faces the same bear and the same alpha.
Three **barrow key pieces** (from barrow chests) open the **standing Three **barrow key pieces** (from barrow chests) open the **standing
stones** on the rim. At night they summon the **Old Stag**, a huge antlered stones** on the rim. At night they summon the **Old Stag**, a huge antlered
spirit: charges, summons a wolf pack, has phases. Beating it drops its spirit: charges, summons a wolf pack, has phases. Beating it drops its
antler: **antler pickaxe** (mines anything, even granite, fast) and a antler: the **antler pickaxe** and a trophy. The world remembers it was
trophy. The world remembers it was beaten (a message on a server). beaten (a message on a server). *Decided: the boss is in.* The antler
pickaxe mines faster than iron, lasts a little longer and costs less
stamina a swing (no granite: P2 didn't add it).
It's a milestone, not a gate: nothing is locked behind it except bragging It's a milestone, not a gate: nothing is locked behind it except bragging
rights and the best pickaxe. More bosses can come with new worldlets. rights and the best pickaxe. More bosses can come with new worldlets.
@@ -245,14 +249,14 @@ P3 and P5 are creatures, so they should come **after M2.5**, built directly
on the server-side creature code instead of being written twice. P4 can come on the server-side creature code instead of being written twice. P4 can come
any time; spoilage on a server runs with the shared clock. any time; spoilage on a server runs with the shared clock.
## 8. Questions for you ## 8. Decisions
1. **Durability:** tools wear out and need repairing (recommended: it's 1. **Durability:** tools wear out and are repaired (built in P1).
what makes iron matter), or tools last forever? 2. **Lightning and fire:** lightning strikes trees only, for now; it never
2. **Lightning and fire:** can storms set wooden buildings alight, or keep sets buildings alight.
weather from destroying bases? 3. **Raids:** adversaries can damage and raid (the alpha breaks wooden
3. **Raids:** should adversaries damage buildings (the alpha breaking wooden doors, the bear empties food chests; built in P3).
doors, the bear raiding chests), or only threaten the player? 4. **The boss:** yes, the Old Stag (P5).
4. **The boss:** worth having (the Old Stag), or keep it to the wild 5. **Order:** P1, P2, M2.5, P3 done; P4 next, then P5.
island with no boss fights? 6. **Spoilage:** a server (or a new world) can set slower rot.
5. **Order:** P1 iron + P2 stone now, then M2.5, then the creatures? Or 7. **Antler pickaxe:** mines faster than iron, lasts a little longer, less
M2.5 first? stamina a swing.