M1d: creatures, hunting, weapons, food buffs and the hide cloak
- Rabbits, deer and boars with procedural meshes and animated legs, a state machine (idle/wander/flee/charge/dead) and heightmap steering that avoids water, cliffs, the world edge, trees and buildings - Spawner keeps a habitat-based budget around the player (6/4/3) - Melee needs a weapon or tool (club, spear, axe, pickaxe); box sweep hits - Wooden spear (thrust or throw) and crude bow with draw-scaled arrows; projectiles stick in the world as saved pickups - Carcasses: E to butcher for meat, hide and embedded arrows - Boars charge and gore when hit; hurt flash and a brief healing pause - Cooked meat gives Well fed (faster stamina and healing); buffs saved - Hide cloak: wear for warmth, saved, goes in the grave on death - Feathers as meadow pickups (appended, existing save ids unchanged) - New test_creatures_combat suite; run_all.sh gets a per-suite time limit
This commit is contained in:
@@ -134,6 +134,57 @@
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"wood": 8,
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"fiber": 6
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}
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},
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{
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"id": "cooked_meat",
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"output": "cooked_meat",
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"count": 1,
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"station": "campfire",
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"inputs": {
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"raw_meat": 1
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}
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},
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{
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"id": "spear",
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"output": "spear",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 3,
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"flint": 2,
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"fiber": 1
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}
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},
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{
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"id": "bow",
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"output": "bow",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 4,
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"fiber": 6
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}
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},
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{
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"id": "arrow",
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"output": "arrow",
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"count": 5,
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"station": "workbench",
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"inputs": {
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"stick": 2,
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"flint": 1,
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"feather": 2
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}
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},
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{
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"id": "hide_cloak",
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"output": "hide_cloak",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"hide": 4,
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"fiber": 4
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}
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}
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]
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}
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