M1d: creatures, hunting, weapons, food buffs and the hide cloak
- Rabbits, deer and boars with procedural meshes and animated legs, a state machine (idle/wander/flee/charge/dead) and heightmap steering that avoids water, cliffs, the world edge, trees and buildings - Spawner keeps a habitat-based budget around the player (6/4/3) - Melee needs a weapon or tool (club, spear, axe, pickaxe); box sweep hits - Wooden spear (thrust or throw) and crude bow with draw-scaled arrows; projectiles stick in the world as saved pickups - Carcasses: E to butcher for meat, hide and embedded arrows - Boars charge and gore when hit; hurt flash and a brief healing pause - Cooked meat gives Well fed (faster stamina and healing); buffs saved - Hide cloak: wear for warmth, saved, goes in the grave on death - Feathers as meadow pickups (appended, existing save ids unchanged) - New test_creatures_combat suite; run_all.sh gets a per-suite time limit
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@@ -20,6 +20,8 @@ tests/run_all.sh
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```
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Or one at a time:
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```bash
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# Wildlife, melee, spear, bow, butchering, cooking + buffs, cloak, drops
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godot --headless --path . --script res://tests/test_creatures_combat.gd
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# Weather, shelter, snap building, support, doors, beds, regrowth
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godot --headless --path . --script res://tests/test_weather_building.gd
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# Boundary: tries to walk/jump out of the valley in 24 directions
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