W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files
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@@ -1,8 +1,9 @@
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{
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"_doc": "A worldlet (docs/WORLDLETS_DESIGN.md): its size, and its terrain as building blocks applied in order (scripts/world/terrain.gd: hills, rim, sea_cliff, lake, ocean_edge). The numbers here are the Valley exactly as it was hand-coded: tests/test_worldlets.gd checks it still makes the same height grid.",
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"_doc": "A worldlet (docs/WORLDLETS_DESIGN.md): its name and description (the New World page), whether a new world can start here (\"start\"; the others are reached on the journey), its size, and its terrain as building blocks applied in order (scripts/world/terrain.gd: hills, rim, sea_cliff, lake, ocean_edge). The numbers here are the Valley exactly as it was hand-coded: tests/test_worldlets.gd checks it still makes the same height grid.",
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"id": "valley",
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"name": "Valley",
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"description": "A sheltered valley ringed by mountains, with a lake in the middle and sea cliffs on one side.",
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"start": true,
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"size": 320,
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"resolution": 256,
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"terrain": [
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