W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files

This commit is contained in:
Paul Bailey
2026-11-06 16:10:32 +00:00
parent db4a659236
commit 68e6d814d9
96 changed files with 292 additions and 11 deletions

View File

@@ -1,8 +1,9 @@
{
"_doc": "A worldlet (docs/WORLDLETS_DESIGN.md): its size, and its terrain as building blocks applied in order (scripts/world/terrain.gd: hills, rim, sea_cliff, lake, ocean_edge). The numbers here are the Valley exactly as it was hand-coded: tests/test_worldlets.gd checks it still makes the same height grid.",
"_doc": "A worldlet (docs/WORLDLETS_DESIGN.md): its name and description (the New World page), whether a new world can start here (\"start\"; the others are reached on the journey), its size, and its terrain as building blocks applied in order (scripts/world/terrain.gd: hills, rim, sea_cliff, lake, ocean_edge). The numbers here are the Valley exactly as it was hand-coded: tests/test_worldlets.gd checks it still makes the same height grid.",
"id": "valley",
"name": "Valley",
"description": "A sheltered valley ringed by mountains, with a lake in the middle and sea cliffs on one side.",
"start": true,
"size": 320,
"resolution": 256,
"terrain": [