Tutorial design: T3 on hold until worldlets
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@@ -206,7 +206,7 @@ real worlds work online too, since they only listen to your own events.
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| **T1** | Actions events (`crafted`, `placed`, `ate`, `killed`, `caught`, `slept`), the Guide autoload, `data/tutorial.json`, the guide panel and markers | a headless test plays the first chapter by calling Actions and every step ticks in order |
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| **T1** | Actions events (`crafted`, `placed`, `ate`, `killed`, `caught`, `slept`), the Guide autoload, `data/tutorial.json`, the guide panel and markers | a headless test plays the first chapter by calling Actions and every step ticks in order |
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| **T2** | the whole tutorial on the Valley island (fixed seed): all chapters, scripted night and demo wolf, title-screen entry, saved progress | a headless bot completes every step; screenshots of each chapter |
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| **T2** | the whole tutorial on the Valley island (fixed seed): all chapters, scripted night and demo wolf, title-screen entry, saved progress | a headless bot completes every step; screenshots of each chapter |
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| **T3** | the tutorial island worldlet (after W0-W2) with the fenced meadow and named spots | the same bot completes it there, and the shared suites pass on it |
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| **T3** | the tutorial island worldlet (after W0-W2) with the fenced meadow and named spots. *On hold until the worldlet work starts (Paul, Nov 5).* | the same bot completes it there, and the shared suites pass on it |
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| **T4** | hints in real worlds, with a setting | each hint fires once, on the right event |
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| **T4** | hints in real worlds, with a setting | each hint fires once, on the right event |
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T1-T2 don't depend on anything else and could come before or after M2.4.
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T1-T2 don't depend on anything else and could come before or after M2.4.
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