The wreck in dark weathered oak; the map's key lists only this land's places
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@@ -85,6 +85,7 @@ func _build() -> void:
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mi.mesh = st.commit()
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var mat := StandardMaterial3D.new()
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mat.vertex_color_use_as_albedo = true
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mat.vertex_color_is_srgb = true # (the colours above are picked by eye: dark, weathered oak)
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mat.roughness = 0.95
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mi.material_override = mat
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add_child(mi)
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