W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
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@@ -1,5 +1,5 @@
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{
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"_comment": "Fishing by water type. world.water_at() says which type a spot is; a type with no entry has no fish. Weights are relative. 'dawn_dusk' replaces the weight at dawn (05:00-08:30) and dusk (17:00-20:30). Bite waits are seconds, scaled by the modifiers.",
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"_comment": "Fishing by water type. world.water_at() says which type a spot is; a type with no entry has no fish. Weights are relative. 'dawn_dusk' replaces the weight at dawn (05:00-08:30) and dusk (17:00-20:30). Bite waits are seconds, scaled by the modifiers. A fish with its own 'min_depth' only bites in water at least that deep (cod: cast well out from the pier).",
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"modifiers": {
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"dawn_dusk_wait": 0.6,
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"rain_wait": 0.8,
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@@ -24,6 +24,26 @@
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"dawn_dusk": 40
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}
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]
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},
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"sea": {
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"min_depth": 1.0,
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"bite_wait": [
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6.0,
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16.0
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],
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"fish": [
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{
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"id": "mackerel",
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"weight": 75,
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"dawn_dusk": 65
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},
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{
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"id": "cod",
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"weight": 25,
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"dawn_dusk": 35,
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"min_depth": 2.2
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}
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]
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}
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}
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}
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