W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
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data/worldlets/cove.json
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22
data/worldlets/cove.json
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{
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"_doc": "The Cove (docs/WORLDLETS_DESIGN.md §5, W3): the second worldlet, reached from the Valley down the cliff tunnel (J1). Low hills run down to a wide sandy bay with a pier (scripts/world/pier.gd) for sea fishing; a small pond inland; mountains behind. Not a start: you get here on the journey.",
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"id": "cove",
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"name": "Cove",
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"description": "Low hills running down to a sheltered sandy bay, with a pier out over the water for sea fishing.",
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"start": false,
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"size": 320,
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"resolution": 256,
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"terrain": [
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{"type": "hills", "height_scale": 5.5, "detail": 1.2},
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{"type": "rim", "play_radius": 100.0, "rim_width": 30.0, "mountain_height": 52.0, "rim_warp": 14.0, "wall_frac": 0.45},
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{"type": "beach", "angle_deg": 90.0, "half_width_deg": 55.0, "fade_deg": 22.0, "shore_offset": -16.0, "slope": 0.08, "current_out": 22.0, "wall_out": 36.0},
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{"type": "lake", "center": [-30.0, -40.0], "radius": 11.0, "water_level": -2.6},
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{"type": "ocean_edge"}
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],
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"climate": {"snowline": 42.0},
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"places": [{"type": "pier", "at": "beach"}],
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"next": [
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{"to": "valley", "by": "tunnel", "where": "sea_cave"},
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{"to": "highlands", "by": "sail", "where": "pier"}
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]
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}
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