W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
This commit is contained in:
@@ -75,6 +75,10 @@ static func build(key: String) -> ArrayMesh:
|
||||
"trout": m = _fish(TROUT, 0.24, false)
|
||||
"grilled_perch": m = _fish(PERCH, 0.16, true)
|
||||
"grilled_trout": m = _fish(TROUT, 0.24, true)
|
||||
"mackerel": m = _fish(MACKEREL, 0.2, false)
|
||||
"cod": m = _fish(COD, 0.3, false)
|
||||
"grilled_mackerel": m = _fish(MACKEREL, 0.2, true)
|
||||
"grilled_cod": m = _fish(COD, 0.3, true)
|
||||
"fiber_plant": m = _fiber_plant()
|
||||
"iron_nugget": m = _pebble(61, RUST, Vector3(0.07, 0.05, 0.06), 0.6)
|
||||
"iron_ore": m = _ore()
|
||||
@@ -694,6 +698,8 @@ static func _cloak(col: Color = HIDE) -> ArrayMesh:
|
||||
|
||||
const PERCH := Color(0.45, 0.52, 0.30)
|
||||
const TROUT := Color(0.50, 0.55, 0.58)
|
||||
const MACKEREL := Color(0.22, 0.42, 0.48)
|
||||
const COD := Color(0.56, 0.52, 0.40)
|
||||
const GRILLED := Color(0.55, 0.36, 0.18)
|
||||
const FLOAT_RED := Color(0.85, 0.15, 0.12)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user