Wild flax: fibre plants in meadows and by the lake (2 fibre each)
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@@ -14,6 +14,7 @@ const ProcMesh = preload("res://scripts/world/proc_mesh.gd")
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const ResourceNodeScript = preload("res://scripts/world/resource_node.gd")
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const PickupScript = preload("res://scripts/world/pickup.gd")
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const ForageScript = preload("res://scripts/world/forage.gd")
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const ItemMeshes = preload("res://scripts/items/item_meshes.gd")
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const CELL := 48.0
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const GRASS_TILE := 12.0
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@@ -590,10 +591,11 @@ func _scatter_pickups() -> void:
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var rng := RandomNumberGenerator.new()
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rng.seed = world_seed + 6
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# Order matters: new kinds go at the END so existing saves keep their ids.
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var want := {"stick": 260, "stone": 170, "flint": 80, "mushroom": 110, "feather": 70}
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var radius: Dictionary = {"stick": 0.35, "stone": 0.25, "flint": 0.25, "mushroom": 0.25, "feather": 0.25}
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var want := {"stick": 260, "stone": 170, "flint": 80, "mushroom": 110, "feather": 70, "fiber": 150}
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var radius: Dictionary = {"stick": 0.35, "stone": 0.25, "flint": 0.25, "mushroom": 0.25, "feather": 0.25, "fiber": 0.45}
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for id: String in want:
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var mesh := ItemDB.mesh_for(id)
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# Fibre grows as a plant (wild flax) you pick, 2 fibre a clump.
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var mesh: Mesh = ItemMeshes.build("fiber_plant") if id == "fiber" else ItemDB.mesh_for(id)
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var placed := 0
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var tries := 0
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while placed < want[id] and tries < 20000:
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@@ -619,6 +621,10 @@ func _scatter_pickups() -> void:
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chance = _forest(x, z) * 0.7 # deep forest only
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"feather":
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chance = 0.1 + (1.0 - _forest(x, z)) * 0.5 # open meadows
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"fiber":
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# Meadows, and thickest along the lake shore.
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var wet := 1.0 - smoothstep(terrain.water_level + 0.5, terrain.water_level + 3.0, h)
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chance = 0.05 + (1.0 - _forest(x, z)) * 0.45 + wet * 0.6
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# A few right by the spawn so the first craft is quick.
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if Vector2(x - _spawn.x, z - _spawn.z).length() < 18.0:
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chance += 0.5
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@@ -626,6 +632,8 @@ func _scatter_pickups() -> void:
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continue
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var pk: Area3D = PickupScript.new()
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pk.setup(id, mesh, ItemDB.item_material(), radius[id])
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if id == "fiber":
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pk.amount = 2
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pk.uid = "p%d" % pickups.size()
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pickups[pk.uid] = pk
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pk.taken_now.connect(_on_taken)
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