J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands
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@@ -88,7 +88,7 @@ func _ready() -> void:
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elif saves != null and saves.has_world():
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noise_seed = saves.world_seed()
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# (worlds from before worldlets have none: they're the Valley)
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worldlet_id = String(saves.read_meta(saves.current_id).get("worldlet", "valley"))
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worldlet_id = String(saves.worldlet_of(saves.current_id)) # (a land server's own land, or the world's)
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var why := use_worldlet(worldlet_id)
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if not why.is_empty():
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push_error("[terrain] %s: using the Valley" % why)
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